Icarus is another addition to the Sentinel Strength hero along with Tuskarr in DotA 6.70. This post will provide you with the Phoenix Skill Description, the Phoenix Guide, the Icarus Strategy, the Icarus Item Build and Icarus the Phoenix Skill Build.
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and thenorbitingback to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.
HP Cost: 10% of current HP
Note: You can also press the same hotkey anytime to end the dive
A cool move which allow you to damage and yet gaining magic immunity for 2 seconds. It can also be used as escape mechanism, just immediately press the same hotkey to stop on desired location. Also an effective measure to ruin enemy gank by prevent them to attack for several seconds. Cost you some HP though.
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
Maximum Growth Time: 10 seconds
Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400
Subability Cast Range: 1200
HP Cost: 10% of current HP
Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.
Another unique skill from Phoenix. You can attack or healing with the spirits. You must direct each summon to your target. For maximum benefits, cast this and wait several seconds before engaging the enemy. Don't forget that the spirits AoE is pretty decent, so you can gather and heal several heroes at one time.
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.
Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.
Can be toggled on and off.
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 5% of Target's Max Life
Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max
You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.
PS: You control the direction of the ray usingright clickand the beam will move towards that angle. Automatically shuts off if you are silenced or stunned
This move is remind me of Cyclops from the X-Men. The damage is quite huge, however you won't be able to move freely when you cast this make the Sun Ray as the hardest Phoenix's skill to use.
Icarus the Phoenix Ultimate Supernova
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.
We already saw this skill on DotA 6.69 Phoenix Quest. A situational skill which can either killed you or change the tide of battle. You can use it with another massive disable like Black Hole for maximum benefit. You can also use it on the fog to prevent the enemy hit you easily. Another combo is by using Icarus Dive before Supernova which prevent the enemies to hit you for several seconds.
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Icarus The Phoenix Strategy Coming Soon!