tag:blogger.com,1999:blog-1453648699748953922024-02-07T09:52:23.344+07:00Play DoTA 2Unknownnoreply@blogger.comBlogger20125tag:blogger.com,1999:blog-145364869974895392.post-78746449986881424672011-01-09T00:31:00.000+07:002011-01-07T12:31:43.949+07:00DoTA : Ymir The Tuskarr<div style="text-align: justify;">Ymir is a Strength hero which added to the Sentinel in DotA 6.70. This post will provide you with the Tuskarr Skill Description, the Tuskarr Guide, the Tuskarr Strategy, the Tuskarr Item Build and the Ymir the Tuskarr Skill Build.</div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI07O7It3dSrTVIxrVO8SFjhMNv1yJPinLm912yzgVsSSsoSugMYqN8ehu_ln6rTAhueXXpH74y2E32qfNGMefYVgXdNBxpSQQtSyhDMPUUqDjGWGKYGnkxz4xnpt94AjQgs6jh0dPE2xj/s1600/Tuskarr.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI07O7It3dSrTVIxrVO8SFjhMNv1yJPinLm912yzgVsSSsoSugMYqN8ehu_ln6rTAhueXXpH74y2E32qfNGMefYVgXdNBxpSQQtSyhDMPUUqDjGWGKYGnkxz4xnpt94AjQgs6jh0dPE2xj/s1600/Tuskarr.gif" /></a></div><div style="text-align: justify;"></div><div style="text-align: justify;">Main Attribute: Strength</div><div style="text-align: justify;">Alliance: Sentinel</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Agility: 23 + 2.1 Starting Armor: 3</div><div style="text-align: justify;">Intelligence: 18 + 1.7 Movement Speed: 305</div><div style="text-align: justify;">Strength: 23 + 2.3 Attack Range: Melee</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"></div><div style="text-align: center;"><br />
</div><div style="text-align: left;"><b>Ymir the Tuskarr Skill Descriptions</b></div><div style="text-align: justify;"><br />
</div><div style="color: red; text-align: justify;"><b>Ice Shards</b></div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuMQFZS2j1GHwH9SbdFfvfXl-Bg5t9b1LHhCwHzef-tEHOsKTbCrHvNkHk3UbLZI2iD5JFgxYbK4kiLUCldb5VxsMRl3F9o0uFadEmdkkmm8JnWAXcN8-HlAYKhKEspe8DR9dIsmYSP4Je/s1600/Tuskarr+Ice+Shards.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuMQFZS2j1GHwH9SbdFfvfXl-Bg5t9b1LHhCwHzef-tEHOsKTbCrHvNkHk3UbLZI2iD5JFgxYbK4kiLUCldb5VxsMRl3F9o0uFadEmdkkmm8JnWAXcN8-HlAYKhKEspe8DR9dIsmYSP4Je/s1600/Tuskarr+Ice+Shards.jpg" /></a></div><div style="text-align: justify;">Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Travel AOE: 200</div><div style="text-align: justify;">Cast Range: 1500</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Damage: 70/140/210/280</div><div style="text-align: justify;">Shards Duration: 5</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Manacost: 120</div><div style="text-align: justify;">Cooldown: 18/16/14/12</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Note: <br />
<a name='more'></a>Shards block path</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Has quite damage, but the ability to block the path is the most useful one. The range is high and allow you to harass from far away.</div><div style="text-align: justify;"><br />
</div><div style="color: red; text-align: justify;"><b>Snowball</b></div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYclSu0eJ6KjhlSbUvvlKdy5AVnIFsa4GDmR0IPaPfY03iHvtQVbcNX5TEqzzqOLIZ-F0TATXrS7kXCV42AiCaqciouoteaJma8I_A_y53QuEGU57ME0mBGz-PyUghJ80LBwvF2D7qTA2L/s1600/Tuskarr+Snowball.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYclSu0eJ6KjhlSbUvvlKdy5AVnIFsa4GDmR0IPaPfY03iHvtQVbcNX5TEqzzqOLIZ-F0TATXrS7kXCV42AiCaqciouoteaJma8I_A_y53QuEGU57ME0mBGz-PyUghJ80LBwvF2D7qTA2L/s1600/Tuskarr+Snowball.jpg" /></a></div><div style="text-align: justify;">Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.</div><div style="text-align: justify;"></div><div style="text-align: justify;">The snowball moves at the combined move speed of the heroes within.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Damage: 40/80/120/160</div><div style="text-align: justify;">Stun Duration: 0.25/0.5/0.75/1.0</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">AOE: 200 + 40 per second</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Target Cast Range: 1250</div><div style="text-align: justify;">Manacost: 75</div><div style="text-align: justify;">Cooldown: 40</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Note: Stops traveling after 4 seconds.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">A unique skill which maybe fit the best for the Christmas. Have a really long target range. A nice skill to initiate a gank.</div><div style="text-align: justify;"><br />
</div><div style="color: red; text-align: justify;"><b>Frozen Sigil</b></div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ2xBSjT-nOlbXLsf_idCAqVXbPsR4b6GtqPNutPbnalxiHBfNMzhf8sSIwaOhVjm8Aqi9v1cp4YJsOqlCCBrjwIInurpQqEQL0TQXobOpjueGWmxJZgkOtFmdVAGIpPGB367OW6xbKgHy/s1600/Tuskarr+Frozen+Sigil.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ2xBSjT-nOlbXLsf_idCAqVXbPsR4b6GtqPNutPbnalxiHBfNMzhf8sSIwaOhVjm8Aqi9v1cp4YJsOqlCCBrjwIInurpQqEQL0TQXobOpjueGWmxJZgkOtFmdVAGIpPGB367OW6xbKgHy/s1600/Tuskarr+Frozen+Sigil.jpg" /></a></div><div style="text-align: justify;">Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">MS Slow: 10/15/20/25%</div><div style="text-align: justify;">AS Slow: 30/40/50/60%</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Movement Speed: 310 (Flying Unit)</div><div style="text-align: justify;">Sigil HP: 300 (same as pugna's ward)</div><div style="text-align: justify;">Bounty: 90/100/110/120</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Duration: 30</div><div style="text-align: justify;">Cooldown: 50</div><div style="text-align: justify;">Manacost: 75</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Note: Spawns infront of him</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">A really useful skill for team battle. Will slow down the enemies on the area targeted.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>Ymir the Tuskarr Ultimate</b></div><div style="text-align: justify;"></div><div style="color: red; text-align: justify;"><b>Walrus Punch</b></div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgicQKt2Pr7Z-8jp_vx0Zt3b3MIkwbzjgD_31QV1RLdmC0ynG81YV6wCQtiwth2I51RYxpA6WB_B6F4M1GOLDvl8wb3LjbCIpztHYge_x6fGSrJIjlI_NGiJzGXEJ-XpV2FNu_H2PTUS2kH/s1600/Tuskarr+Walrus+Punch.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgicQKt2Pr7Z-8jp_vx0Zt3b3MIkwbzjgD_31QV1RLdmC0ynG81YV6wCQtiwth2I51RYxpA6WB_B6F4M1GOLDvl8wb3LjbCIpztHYge_x6fGSrJIjlI_NGiJzGXEJ-XpV2FNu_H2PTUS2kH/s1600/Tuskarr+Walrus+Punch.jpg" /></a></div><div style="text-align: justify;">Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.</div><div style="text-align: justify;"></div><div style="text-align: justify;">Critical Strike: 2.5x (4x if the target is below 50% hp)</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Landing Damage: 100/200/300</div><div style="text-align: justify;">Landing Slow: 40%</div><div style="text-align: justify;">Landing Slow Duration: 2/3/4 seconds</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Cooldown: 18/16/14</div><div style="text-align: justify;">Manacost: 50/75/100</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">A cool move which a little similar to Tiny's Toss. It deals lots of damage, especially to the below 50% HP enemies.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Ymir the Tuskarr Skill Build</div><div style="text-align: justify;">1. Snowball</div><div style="text-align: justify;">2. Ice Shard</div><div style="text-align: justify;">3. Ice Shard</div><div style="text-align: justify;">4. Snowball</div><div style="text-align: justify;">5. Ice Shard</div><div style="text-align: justify;">6. Walrus Punch</div><div style="text-align: justify;">7. Ice Shard</div><div style="text-align: justify;">8. Snowball</div><div style="text-align: justify;">9. Snowball</div><div style="text-align: justify;">10. Frozen Sigil</div><div style="text-align: justify;">11. Walrus Punch</div><div style="text-align: justify;">12-14. Frozen Sigil</div><div style="text-align: justify;">15. Stats</div><div style="text-align: justify;">16. Walrus Punch</div><div style="text-align: justify;">17-25. Stats</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Snowball is for early ganking while Ice Shard is for your main nuke. Walrus always taken whenever without any question. Maximize Snowball and then Frozen Sigil. Sigil will be useful for team clash which usually happen on mid-late game, hence taken start on level 10.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Ymir the Tuskarr Item Build</div><div style="text-align: justify;">Coming Soon!</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Ymir the Tuskarr Strategy</div><div style="text-align: justify;">Coming Soon!</div>Unknownnoreply@blogger.com16tag:blogger.com,1999:blog-145364869974895392.post-84380978391706667712011-01-08T00:34:00.000+07:002011-01-07T12:34:45.811+07:00DoTA : Icarus The Phoenix<span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"><b>Icarus </b>is another addition to the Sentinel Strength hero along with Tuskarr in DotA 6.70. This post will provide you with the Phoenix Skill Description, the Phoenix Guide, the Icarus Strategy, the Icarus Item Build and Icarus the Phoenix Skill Build.</span></span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2NIfCSFigr0BRnKCNM-UpiwI9csCS3u0N0diSZzL5BqAwhYhyphenhyphen8U-HSAHBPCP20kHCdGCkNCD4STFwwC4GbPuvO9ioDSXn9CH_fvGekb7Ca1PsHjwPYEoINoVgPhBBbhSJAi6wss3G8Jw7/s1600/Phoenix.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2NIfCSFigr0BRnKCNM-UpiwI9csCS3u0N0diSZzL5BqAwhYhyphenhyphen8U-HSAHBPCP20kHCdGCkNCD4STFwwC4GbPuvO9ioDSXn9CH_fvGekb7Ca1PsHjwPYEoINoVgPhBBbhSJAi6wss3G8Jw7/s1600/Phoenix.gif" /></a></div><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Main Attribute: Strength<br />
Alliance: Sentinel<br />
<br />
Agility: 12 + 1.3 </span></span><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Starting Armor: 0</span></span><br />
<span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Intelligence: 18 + 1.8 </span></span><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Movement Speed: 290</span></span><br />
<span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Strength: 22 + 2.9 </span></span><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Attack Range: 500</span></span><br />
<span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"><br />
</span></span><br />
<span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"><br />
</span></span><span style="font-size: small;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-weight: bold; line-height: 17px; text-align: left;">Icarus The Phoenix Skill Descriptions</span></span></span><br />
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<div style="color: red;"><span class="Apple-style-span" style="border-collapse: separate; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; font-weight: bold; line-height: 17px; text-align: left;">Icarus Dive</span></span></div><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; font-weight: bold; line-height: 17px; text-align: left;"> </span></span><span style="font-size: small;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-weight: bold; line-height: 17px; text-align: left;"> </span></span></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9dB6Gq_qH49RKBL_FHZsjMtnW3LLLbrNwxhpA3NpiWwPfQotpE4bVUFEnF5t3eG5ObUkODW7e3205MBjR1R5gbRS4AFeBn0dJgj42hu5JWBTpQ5tDtcfaEtkMjFX4GOWhq2uZlPtu0kHw/s1600/Icarus+Dive.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9dB6Gq_qH49RKBL_FHZsjMtnW3LLLbrNwxhpA3NpiWwPfQotpE4bVUFEnF5t3eG5ObUkODW7e3205MBjR1R5gbRS4AFeBn0dJgj42hu5JWBTpQ5tDtcfaEtkMjFX4GOWhq2uZlPtu0kHw/s1600/Icarus+Dive.jpg" /></a></div><div style="text-align: justify;"><span style="font-size: small;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-weight: bold; line-height: 17px; text-align: left;"></span></span></span><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then<span class="Apple-converted-space"> </span>orbiting<span class="Apple-converted-space"> </span>back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.</span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Damage: 100/150/200/250<br />
Disarm Duration: 2/2.5/3/3.5<br />
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Travel Range: 1400<br />
Travel Width: 500<br />
Total Travel Time: 2 seconds<br />
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Cooldown: 40<br />
Manacost: 100<br />
HP Cost: 10% of current HP<br />
<br />
Note: </span></span><br />
<a name='more'></a><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">You can also press the same hotkey anytime to end the dive<br />
<br />
A cool move which allow you to damage and yet gaining magic immunity for 2 seconds. It can also be used as escape mechanism, just immediately press the same hotkey to stop on desired location. Also an effective measure to ruin enemy gank by prevent them to attack for several seconds. Cost you some HP though.</span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: red; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; font-weight: bold; line-height: 17px; text-align: left;">Fire Spirits</span></span></div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ3ufcx5lfoitXnDLWbnJaiuSBRhrjV14qwBY75UlIFVcp8OUBca6TuRawVZ-s8dn1n4H1CFGWSS6zs52Cqkbf0V1d8yZTsYoGe8SfT5eQttVD4IPHHEDl_E2zMPXMDZ5WWQsuyGuI0e8q/s1600/Icarus+Fire+Spirits.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ3ufcx5lfoitXnDLWbnJaiuSBRhrjV14qwBY75UlIFVcp8OUBca6TuRawVZ-s8dn1n4H1CFGWSS6zs52Cqkbf0V1d8yZTsYoGe8SfT5eQttVD4IPHHEDl_E2zMPXMDZ5WWQsuyGuI0e8q/s1600/Icarus+Fire+Spirits.jpg" /></a></div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: red; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; font-weight: bold; line-height: 17px; text-align: left;"></span></span><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.</span></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Maximum Growth Time: 10 seconds</span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Spirit Minimum Damage/Heal:10/15/20/25<br />
Spirit Maximum Damage/Heal: 40/60/80/100<br />
Spirit AOE: 400<br />
<br />
Subability Cast Range: 1200<br />
Manacost: 75<br />
Cooldown: 35<br />
HP Cost: 10% of current HP<br />
<br />
Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.<br />
<br />
Another unique skill from Phoenix. You can attack or healing with the spirits. You must direct each summon to your target. For maximum benefits, cast this and wait several seconds before engaging the enemy. Don't forget that the spirits AoE is pretty decent, so you can gather and heal several heroes at one time.</span></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"></span></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"></span></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"><br />
</span></span><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"></span></span><span class="Apple-style-span" style="border-collapse: separate; color: red; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; font-weight: bold; line-height: 17px; text-align: left;">Sun Ray</span></span></div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPOpZ70AC88X_w4yfJLt98D1vhkfcKCgJ1XEu12LigFWiGS9GZ6Ajzi2pi57WQlirNBJO9VCTKKruVLr9IrahxY6kwXe0EsSBB7OxH_T1SP4jyRRFgYbR4eeQ5PWHspTbfPUfULMtwOT-S/s1600/Icarus+Sun+Ray.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPOpZ70AC88X_w4yfJLt98D1vhkfcKCgJ1XEu12LigFWiGS9GZ6Ajzi2pi57WQlirNBJO9VCTKKruVLr9IrahxY6kwXe0EsSBB7OxH_T1SP4jyRRFgYbR4eeQ5PWHspTbfPUfULMtwOT-S/s1600/Icarus+Sun+Ray.jpg" /></a></div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: red; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; font-weight: bold; line-height: 17px; text-align: left;"></span></span><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.<br />
Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.</span></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Can be toggled on and off.</span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">Slow: 14/20/26/32%<br />
Slow duration: 2 seconds<br />
Damage per second: 10/20/30/40 + 5% of Target's Max Life<br />
<br />
Activation Health Cost: 25% Current HP<br />
Activation Mana Cost: 10<br />
Overtime Mana Cost: 4% of Max<br />
<br />
You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.<br />
<br />
PS: You control the direction of the ray using<span class="Apple-converted-space"> </span>right click<span class="Apple-converted-space"> </span>and the beam will move towards that angle. Automatically shuts off if you are silenced or stunned<br />
<br />
This move is remind me of Cyclops from the X-Men. The damage is quite huge, however you won't be able to move freely when you cast this make the Sun Ray as the hardest Phoenix's skill to use.</span></span><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"> </span></span><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"><span style="color: red; font-weight: bold;">Icarus the Phoenix Ultimate</span><br />
<span style="color: red; font-weight: 700;">Supernova</span></span></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"></span></span></div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk1um49AD0CLuyx9vXoxX1D_45MLCGeP3ZTp-0XCTO_ZwTYMJpZwhtrwThahwMzB7-8STtdacveswRy9T2k8RSfw8dV1Rhfqk5q0JMVaVdkuE_WoOZX9Gj9ZWYLlM_LF8isQHPybnswaUT/s1600/Icarus+Supernova.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk1um49AD0CLuyx9vXoxX1D_45MLCGeP3ZTp-0XCTO_ZwTYMJpZwhtrwThahwMzB7-8STtdacveswRy9T2k8RSfw8dV1Rhfqk5q0JMVaVdkuE_WoOZX9Gj9ZWYLlM_LF8isQHPybnswaUT/s1600/Icarus+Supernova.jpg" /></a></div><div style="text-align: justify;"><span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;">The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.<br />
<br />
Hero Attacks Required (to kill sun): 5/7/9<br />
Duration: 6<br />
<br />
Burn AOE: 1000<br />
Damage: 60/80/100 dps<br />
Stun: 1.5/2/2.5<br />
<br />
Cooldown: 110<br />
Manacost: 200<br />
<br />
We already saw this skill on DotA 6.69 Phoenix Quest. A situational skill which can either killed you or change the tide of battle. You can use it with another massive disable like Black Hole for maximum benefit. You can also use it on the fog to prevent the enemy hit you easily. Another combo is by using Icarus Dive before Supernova which prevent the enemies to hit you for several seconds.<br />
<span style="font-weight: bold;"><br />
Icarus The Phoenix Skill Build</span><br />
<i>Coming Soon!</i><br />
<span style="font-weight: bold;">Icarus The Phoenix Item Build</span><br />
<i>Coming Soon!</i><br />
<span style="font-weight: bold;"><br />
Icarus The Phoenix Strategy</span><br />
<i>Coming Soon!</i></span></span><br />
<span class="Apple-style-span" style="border-collapse: separate; color: black; font-family: 'Times New Roman'; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"></span></span></div>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-145364869974895392.post-44002638247288712862011-01-07T11:49:00.001+07:002011-01-07T11:50:39.139+07:00Dota 6.70c Map | Official Map Released!<span style="font-weight: bold;">Dota 6.70c Map Download - Dota-Allstars 6.70c Official Map</span> coming out!<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijI_P2fIzcZ9KybWspZCwC49_ZZcOcBBgFG8gR8aJbjWDXJUCZx1XUkmLiJRiKOotEqrCCDZop-p4Q3x47cVGoU4YsJPbtCD34vzwzXX6e3OMkRX65-d8OAyseK7hHE1Eyib8H1pEnm74-/s1600/6.70+Loadscreen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijI_P2fIzcZ9KybWspZCwC49_ZZcOcBBgFG8gR8aJbjWDXJUCZx1XUkmLiJRiKOotEqrCCDZop-p4Q3x47cVGoU4YsJPbtCD34vzwzXX6e3OMkRX65-d8OAyseK7hHE1Eyib8H1pEnm74-/s320/6.70+Loadscreen.jpg" width="320" /></a></div>Just one day after <a href="http://playdota2.blogspot.com/2011/01/dota-670b-map-official-map-released.html">DoTA 6.70b</a> release. As usual, IceFrog is releasing the <b>C</b> version of the map which doesn't have the quest and of course also come with bug fixes from the <a href="http://dota-koplo.blogspot.com/2011/01/dota-670b-map-official-map-released.html">DoTA 6.70b</a><br />
<br />
Download Link :<br />
============<br />
<a href="http://www.ziddu.com/download/12413872/DotAv6.69c.w3x.zip.html"></a><br />
<a href="http://www.getdota.com/map_archive/map/405/lang/en">DoTA 6.70c Official Map</a> - GetDota Mirror<br />
<br />
Changelog : Fixed a few bugs <a href="http://playdota2.blogspot.com/2011/01/dota-670b-map-official-map-released.html">DoTA 6.70b</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-145364869974895392.post-87460043866166346202011-01-06T11:46:00.001+07:002011-01-07T11:47:29.695+07:00Dota 6.70b Map | Official Map Released!<span style="font-weight: bold;">Dota 6.70b Map Download - Dota-Allstars 6.70b Official Map</span> has just available!<br />
IceFrog nerfed a Hero on this version. That's pretty unusual because usually balancing is done on the next version. <br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijI_P2fIzcZ9KybWspZCwC49_ZZcOcBBgFG8gR8aJbjWDXJUCZx1XUkmLiJRiKOotEqrCCDZop-p4Q3x47cVGoU4YsJPbtCD34vzwzXX6e3OMkRX65-d8OAyseK7hHE1Eyib8H1pEnm74-/s1600/6.70+Loadscreen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijI_P2fIzcZ9KybWspZCwC49_ZZcOcBBgFG8gR8aJbjWDXJUCZx1XUkmLiJRiKOotEqrCCDZop-p4Q3x47cVGoU4YsJPbtCD34vzwzXX6e3OMkRX65-d8OAyseK7hHE1Eyib8H1pEnm74-/s320/6.70+Loadscreen.jpg" width="320" /></a></div>Download Link : <br />
=============<br />
<a href="http://www.getdota.com/map_archive/map/384/lang/en">Dota 6.70b Map</a> - GetDoTA Mirror<br />
<br />
<div style="text-align: center;"><b><span style="font-size: medium;"><span style="color: #4c1130;">Dota 6.70 Changelogs</span></span></b> </div><div style="text-align: left;">* Added support for Turkish language<br />
* Fixed Essence Shift interaction with Tuskar and Phoenix<br />
* Fixed some bugs with All Int/Agi/Str and SD modes<br />
* Fixed Techies Land Mines not triggering on Phoenix<br />
* Fixed various misc bugs with Supernova <br />
* Fixed Sunray and Last Word/Hex interaction<br />
* Fixed Degen Aura working against towers<br />
* Fixed Janggo killing Forged Spirits<br />
* Fixed some attack modifier (Feast, Backstab, etc) interactions with Supernova<br />
* Fixed a minor visual effect issue when picking up a Gem with full inventory<br />
* Fixed Item drop commands interaction with Sunray<br />
* Fixed various tooltips<br />
* Fixed a fatal error if Phoenix dies while using Sunray against Blademail/Dispersion<br />
* Walrus Punch cooldown from 18/16/14 to 30/24/18<br />
* Walrus Punch landing damage from 100/200/300 to 75/150/225<br />
* Walrus Punch crit from 2.5 to 2.25<br />
* Snowball max chase duration from 4 to 3.25 seconds<br />
* Snowball no longer dispels negative buffs on you and your allies while rolling<br />
* Fixed an old bug with Call Down instantly killing Forged Spirits</div>Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-145364869974895392.post-32331674999304772502011-01-05T10:54:00.002+07:002011-01-05T10:54:54.153+07:00Dota 6.70 Map | Official Map Released!<span style="font-weight: bold;">Dota 6.70 Map Download - Dota-Allstars 6.70 Official Map</span> has just available! 3 new items, 2 new heroes. there's a lots of cosmetics with <b>Christmas themes</b>. Check it out!<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijI_P2fIzcZ9KybWspZCwC49_ZZcOcBBgFG8gR8aJbjWDXJUCZx1XUkmLiJRiKOotEqrCCDZop-p4Q3x47cVGoU4YsJPbtCD34vzwzXX6e3OMkRX65-d8OAyseK7hHE1Eyib8H1pEnm74-/s1600/6.70+Loadscreen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijI_P2fIzcZ9KybWspZCwC49_ZZcOcBBgFG8gR8aJbjWDXJUCZx1XUkmLiJRiKOotEqrCCDZop-p4Q3x47cVGoU4YsJPbtCD34vzwzXX6e3OMkRX65-d8OAyseK7hHE1Eyib8H1pEnm74-/s400/6.70+Loadscreen.jpg" width="400" /></a></div><br />
Download Link : <br />
=============<br />
<a href="http://www.ziddu.com/download/13128971/DotAv6.70.w3x.zip.html">DoTA 6.70 Official Map</a><br />
<a href="http://www.getdota.com/map_archive/map/373/lang/en">DoTA 6.70 Official Map</a> - GetDoTA Mirror<br />
<br />
<div align="center"><b><span style="font-size: medium;"><span style="color: #4c1130;">Dota 6.70 Changelogs</span></span></b></div><a href="http://www.blogger.com/post-create.g?blogID=718256198358902164" name="more"></a><br />
<a name='more'></a>Heroes<br />
* Added Ymir the Tuskarr<br />
<br />
* Added Icarus the Phoenix<br />
<br />
Abaddon<br />
- Frostmourne <span class="IL_AD" id="IL_AD7">bonus</span> movement speed increased from 10 to 15%<br />
<br />
Anti-Mage<br />
- Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%<br />
<br />
Axe<br />
- Berserker's Call bonus armor from 5/10/15/20 to a constant 30<br />
<br />
Bane Elemental<br />
- Reduced Fiend's Grip cooldown from 120 to 100<br />
<br />
Bounty Hunter<br />
- Increased Track's movement bonus aoe from 800 to 900<br />
- Increased armor by 2<br />
<br />
Centaur Warchief<br />
- Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75<br />
<br />
Chen<br />
- Persuasion cooldown from 30 to 30/26/22/18<br />
<br />
Death Prophet<br />
- Increased base damage by 5<br />
- Removed healing cap (was 1000) on Exorcism<br />
- Strength gain from 1.8 to 2.2<br />
<br />
Dirge<br />
- Decay damage from 30/60/90/120 to 40/80/120/160<br />
<br />
Doom Bringer<br />
- Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24<br />
<br />
Furion<br />
- Improved base attack damage by 6<br />
<br />
Invoker<br />
- Sun Strike kills now give XP to Invoker<br />
<br />
Jakiro<br />
- Rebalanced base damage from 42-54 to 46-54<br />
<br />
Juggernaut<br />
- Healing Ward movement speed increased from 150 to 300<br />
- Banished units are no longer immune to Blade Fury<br />
<br />
Keeper of the Light<br />
- Blinding Light's cast range increased from 600 to 900<br />
<br />
Lanaya<br />
- Base damage increased from 45-55 to 53-59<br />
<br />
Leshrac<br />
- Split Earth damage increased from 70/140/210/290 to 120/180/240/300<br />
- Lightning Storm cooldown reduced from 6 to 5.5<br />
- Diabolic Edict no longer uses cast point<br />
<br />
<br />
<br />
Lich<br />
- Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21<br />
- Frost Armor manacost increased from 25 to 50<br />
- Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9<br />
- Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200<br />
<br />
Lycanthrope<br />
- Shapeshift form critical strike improved from 1.5 to 1.7x<br />
- Wolves critical strike improved from 1.5 to 1.7x<br />
<br />
Meepo<br />
- Poof cooldown decreased from 16/14/12/10 to 14/12/10/8<br />
<br />
Naga Siren<br />
- Base damage increased by 5<br />
<br />
N'aix<br />
- Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%<br />
<br />
Omniknight<br />
- Degen Aura now also reduces attack speed (same values as the movement speed reduction)<br />
<br />
Pandaren Brewmaster<br />
- Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%<br />
- Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%<br />
<br />
Phantom Assassin<br />
- Blur evasion increased from 15/20/25/30% to 20/25/30/35%<br />
<br />
Puck<br />
- Waning Rift cooldown from 20 to 16<br />
<br />
Razor<br />
- Eye of the Storm can now target Ancients (not roshan)<br />
- Eye of the Storm no longer ignores magic immune units<br />
<br />
Rhasta<br />
- Ether Shock cooldown from 10 to 8<br />
<br />
Rooftrellen<br />
- Living Armor regeneration from 1/2/3/4 to 2/3/4/5<br />
<br />
Sand King<br />
- Strength gain from 2.3 to 2.6<br />
- Caustic Finale buff duration from 0.25 to 2 seconds<br />
<br />
Shadow Priest<br />
- Shadow Wave damage aoe increased from 155 to 170<br />
<br />
Silencer<br />
- Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60<br />
- Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0<br />
- Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14<br />
<br />
Slardar<br />
- Increased agility gain from 1.9 to 2.4<br />
- Increased base armor from 4 to 5<br />
<br />
Slark<br />
- Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5 seconds and pulses over 1 second. Same overall damage but now has a longer duration for the buff removal period.<br />
- Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time<br />
<br />
Spectre<br />
- Reworked Dispersion<br />
<br />
Old Dispersion:<br />
============<br />
Damage is split amongst the number of heroes in the area.<br />
<br />
10/14/18/22% of damage taken is reflected<br />
1000 AoE<br />
<br />
<br />
New Dispersion:<br />
=============<br />
Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away.<br />
<br />
10/14/18/22% of damage taken is reflected<br />
<br />
<br />
Storm Spirit<br />
- Intelligence growth increased from 2.2 to 2.6<br />
<br />
Thrall<br />
- Thunderstrike manacost increased from 100/110/120/130 to 130<br />
<br />
Tiny<br />
- Grow bonus movement speed increased from 10 to 20 per level<br />
<br />
Warlock<br />
- Fatal Bonds damage from 15 to 20%<br />
<br />
Weaver<br />
- Minor increase to visibility around The Swarm units when they are attached to someone<br />
<br />
Zeus<br />
- Lightning Bolt cooldown from 7 to 6.5<br />
<br />
<br />
Items<br />
<br />
* Added a new recipe item (Ancient Janggo of Endurance)<br />
<br />
Ancient Janggo of Endurance<br />
=======================<br />
Requires:<br />
- Bracer (525)<br />
- <span class="IL_AD" id="IL_AD2">Robe</span> of the Magi (450)<br />
- Recipe (750)<br />
<br />
Provides:<br />
+ 8 All Stats<br />
+ 8 Damage<br />
+ 5% MS and AS Aura<br />
<br />
Comes with 3 charges. When used, grants nearby player controlled units an extra 10% MS and AS buff. Lasts for 6 seconds.<br />
<br />
Cooldown: 30<br />
<br />
* Added a new recipe item (Medallion of Courage)<br />
<br />
Medallion of Courage:<br />
=================<br />
Requires:<br />
- Chainmail<br />
- Sobi Mask<br />
- Recipe (200)<br />
<br />
Gives:<br />
+ 6 Armor<br />
+ 50% Mana Regeneration<br />
<br />
Target an enemy unit, both you and the enemy lose 6 armor for a duration.<br />
<br />
Cooldown: 7<br />
Duration: 7<br />
Cast Range: 800<br />
<br />
* Added a new consumable item (Smoke of Deceit)<br />
<br />
Inspired from 373247<br />
<br />
Smoke of Deceit:<br />
============<br />
Consumable<br />
Cost: 100<br />
Charges: 1<br />
Stackable in inventory<br />
<br />
Store Stock Max: 3<br />
Store Stock Replenish Time: 10 minutes<br />
<br />
Places a buff on all allied player controlled units in 900 aoe. Makes them invisible, grants 10% movespeed bonus, and prevents them from appearing on minimap to enemy players.<br />
<br />
If you get within 900 aoe of an enemy hero or tower, the buff wears off. If you attack creeps or Roshan, it dispells.<br />
<br />
Buff lasts up to 40 seconds<br />
90 Cooldown<br />
<br />
Blade Mail<br />
- Cooldown from 25 to 22<br />
<br />
Bloodstone<br />
- Mana regeneration increased from 150 to 200%<br />
- HP regeneration increased from 6 to 8<br />
<br />
Chain Mail<br />
- Added to sideshop<br />
<br />
Crystalys<br />
- Chance to land a Critical Strike increased from 10 to 15%<br />
<br />
Khadgar's Pipe of Insight<br />
- Recipe cost reduced from 1000 to 900<br />
<br />
Mask of Death<br />
- Lifesteal increased from 10 to 15%<br />
<br />
Necronomicon<br />
- Bonus strength increased from 6/10/14 to 8/12/16<br />
- Manaburn cooldown reduced to 20 seconds<br />
<br />
Orb of Venom<br />
- Cost reduced from 550 to 500<br />
<br />
Orchid Malevolence<br />
- Cooldown reduced from 25 to 18<br />
<br />
Planewalker’s Cloak<br />
- Cost increased from 500 to 550 gold<br />
<br />
Quelling Blade<br />
- Cooldown reduced from 10 to 5 seconds<br />
<br />
Soul Booster<br />
- Mana increased regeneration from 50 to 100%<br />
- HP increased regeneration from 2 to 4<br />
<br />
Gameplay and <span class="IL_AD" id="IL_AD8">Cosmetics</span><br />
<br />
* Added <a href="http://dota-koplo.blogspot.com/2010/12/wallpaper-dota-670-loading-screen.html">a new loadscreen</a> by Kunkka<br />
<br />
* Reworked Tavern Layout<br />
<br />
* Added a 4 minute cooldown to Buyback<br />
* Updated hero icon representation on the minimap (364977)<br />
* Creep vision decreased from 1100 to 850<br />
* Consumable Items no longer automatically fuse with ones you don't own (except for wards)<br />
<br />
<br />
* Added Gyro, Weaver, Clinkz and Ancient Apparition to CM<br />
* Fixed default selection order for Necronomicon (Manaburn unit first)<br />
* Fixed default selection order for Panda's Split Earth units (Earth -> Storm -> Fire)<br />
<br />
* Added a new model for Furion<br />
<br />
<br />
* Restored Lina's old projectile<br />
* Added various Christmas themed visuals<br />
<br />
* Added Santa hats for couriers, roshan and aegis holder<br />
* Replaced Cheese with candy cane (appears on your hero visually as well)<br />
* Ironwood branch model to christmas <span class="IL_AD" id="IL_AD5">present</span><br />
* Secret Shop is now Santa<br />
* Added some other misc christmas doodads<br />
<br />
* Added a visual effect for Furion's Aghanim Scepter<br />
* Added an Aghanim visual effect for Chen<br />
* Minor increase to Metamorphosis model size<br />
* Removed Courier Upgrade button from courier<br />
* Fixed <span class="IL_AD" id="IL_AD6">Flying</span> shadow for Obsidian Destroyer, <span class="IL_AD" id="IL_AD3">Visage</span> and Viper (182678)<br />
* Improved Double Edge visual effect (323845)<br />
* Added an ally only visual effect for a hero carrying Gem (371567)<br />
* Added a -bounty command to see the total gold gain by Track<br />
* Improved the quality of the following item icons: Mjollnir, Platemail, Chainmail, Helm of the Dominator, Boots of Travel, Blademail, Assault Cuirass, Monkey King Bar, Sentry Wards, Diffusal Blade, Guinsoo and Desolator (280720)<br />
* Added a new icon for level 2 Diffusal Blade (366531)<br />
* Added a new icon for Skeleton King's Critical Strike (146417)<br />
* Improved the quality of the following ability icons: Surge and Naga Siren's Mirror Image (280720)<br />
* Added a new icon for Empower (206290)<br />
* Added a new icon for Skewer (206290)<br />
* Added a new icon for Reverse Polarity (206290)<br />
<br />
Bugs<br />
<br />
* Fixed Armlet triggering Last Word<br />
* Fixed Deafening Blast status icon<br />
* Fixed Rupture status buff icon sometimes lingering on you after you respawn (visual only)<br />
* Fixed a recent bug that caused Death Prophet's Ghosts to behave incorrectly with Stout Shield based items.<br />
* Fixed rare cases where omnislash wouldn't ministun the target<br />
* Fixed a bug with the interaction of Call Down and Nether Blast<br />
* Fixed The Swarm units sometimes falling off the target<br />
* Fixed multiple Quelling Blade stacking bug<br />
* Fixed some silences not properly disabling Silencer's Last Word<br />
* Fixed a bug with Frostmourne bonus being given to attack attempts by the enemy heroes<br />
* Fixed Split Shot dispeling Curse of the Silent<br />
* Fixed a possible fatal error with Static Link when targeting ground in some areas<br />
* Fixed Aghanim Echoslam cooldown not appearing on scoreboardUnknownnoreply@blogger.com315tag:blogger.com,1999:blog-145364869974895392.post-36497480671548809982011-01-04T15:18:00.002+07:002011-01-04T15:18:48.864+07:00Wallpaper DoTA 6.70 Loading Screen<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijI_P2fIzcZ9KybWspZCwC49_ZZcOcBBgFG8gR8aJbjWDXJUCZx1XUkmLiJRiKOotEqrCCDZop-p4Q3x47cVGoU4YsJPbtCD34vzwzXX6e3OMkRX65-d8OAyseK7hHE1Eyib8H1pEnm74-/s400/6.70+Loadscreen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijI_P2fIzcZ9KybWspZCwC49_ZZcOcBBgFG8gR8aJbjWDXJUCZx1XUkmLiJRiKOotEqrCCDZop-p4Q3x47cVGoU4YsJPbtCD34vzwzXX6e3OMkRX65-d8OAyseK7hHE1Eyib8H1pEnm74-/s400/6.70+Loadscreen.jpg" width="400" /></a></div>click picture for extra largeUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-145364869974895392.post-87589578896426643612010-11-07T00:42:00.000+07:002010-11-07T00:42:46.297+07:00Dota 6.69c Map | Official Map Released!<a href="http://www.ziddu.com/download/12413872/DotAv6.69c.w3x.zip.html">Dota-Allstars 6.69c Official Map</a> has just released.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikaqgJVOb3RzyGcSjiKcbpRQPFO6zxmScX2RjBb7aXTW-clumdqCCdgbbuqQCuBsf7lmFkQGaScreBoQfaa6Yrw3vVsLXG4uNClS-q-hfcSrl_okUJzptcpBPuy3x47dqfO8Qh-w8g4NQ/s1600/DotA+6.69+Loadscreen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikaqgJVOb3RzyGcSjiKcbpRQPFO6zxmScX2RjBb7aXTW-clumdqCCdgbbuqQCuBsf7lmFkQGaScreBoQfaa6Yrw3vVsLXG4uNClS-q-hfcSrl_okUJzptcpBPuy3x47dqfO8Qh-w8g4NQ/s1600/DotA+6.69+Loadscreen.jpg" /></a></div>As usual, IceFrog is releasing the <b>C</b> version of the map which doesn't have the quest and of course also come with bug fixes from the <a href="http://playdota2.blogspot.com/2010/10/dota-669b-map-official-map-released.html">DotA 6.69b map</a>. <br />
It seems there still some important bugs on the <a href="http://playdota2.blogspot.com/2010/10/dota-669b-map-official-map-released.html">DotA 6.69b</a> and IceFrog decide to release another patch to fixed it.<br />
<br />
Download Link :<br />
============<br />
<a href="http://www.ziddu.com/download/12413872/DotAv6.69c.w3x.zip.html">DoTA 6.69c Official Map</a><br />
<a href="http://www.getdota.com/map_archive/map/362/lang/en">DoTA 6.69c Official Map</a> - GetDota Mirror<br />
<br />
<a href="http://www.ziddu.com/download/12413872/DotAv6.69c.w3x.zip.html">DoTA 6.69c</a> Changelog :<br />
Fixed a few bugs <a href="http://playdota2.blogspot.com/2010/10/dota-669b-map-official-map-released.html">DotA 6.69b map</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-145364869974895392.post-3633521847077063082010-11-03T14:52:00.001+07:002010-11-03T14:54:00.720+07:00IceFrog Answer Your Question!<div style="text-align: justify;"><b>IceFrog will continue update DotA map even though DotA 2 already launched</b>!</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Q: Is there reconnect support for DotA 2? (by Vanes-UT)<br />
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.<br />
<br />
Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)<br />
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.<br />
<br />
Q: How are you going to handle delay and lag between players? (by Alex)<br />
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.<br />
<br />
Q: What kind of hardware requirements will the game have? (by S.Hong)<br />
A: We don’t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.<br />
<br />
Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)<br />
<a name='more'></a>A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.<br />
<br />
Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)<br />
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.<br />
<br />
Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)<br />
A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.<br />
<br />
Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)<br />
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.<br />
<br />
Q: Can you spectate an already ongoing DotA 2 game? (by Valo)<br />
A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.<br />
<br />
Q: Will you keep loyal to casting times like Torrent and will it still be possible to do the advanced tricks, like animation canceling, fog of war tricks we’ve learned, etc? (by Lycan)<br />
A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn’t feel the same without them.<br />
<br />
Q: How will we manage replay files? (by Nikos)<br />
A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don’t have to worry about losing them. You’ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them. <br />
<br />
Q: Are you going to work on DotA after DotA 2 is released? (by Jack Lee)<br />
A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game. <br />
<br />
Q: How will development change with regards to your role, current beta testers, community feedback, etc? (by Basel)<br />
A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.<br />
<br />
Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there’s too much, you can’t see what’s going on anymore. (by Lycan)<br />
A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what’s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.<br />
<br />
Q: Will I be able to help test DotA 2? (by Sing Liu)<br />
A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We’ll release more information about how to sign up in the future.<br />
<br />
Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)<br />
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.<br />
<br />
Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)<br />
A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.</div><!--more-->Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-145364869974895392.post-9179218723149946362010-11-03T12:15:00.000+07:002010-11-03T12:15:11.508+07:00Mac B.net Gateway EditorWant to play DoTA online use mac OS? You must have this file, <a href="http://www.ziddu.com/download/12358412/MacBNetGatewayEditor-v0.4.1.zip.html">DoTA B.net Gateway Editor for Mac. </a><br />
I appologize for detail this file, because I'm not use Mac OS. But I try to give you detail of it as soon as possible.<br />
<br />
Download Link: <a href="http://www.ziddu.com/download/12358412/MacBNetGatewayEditor-v0.4.1.zip.html">DoTA B.net Gateway Editor for Mac</a>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-145364869974895392.post-91704746291219629142010-11-02T00:13:00.000+07:002010-11-02T00:13:38.420+07:00What can we expect from DoTA 2 ???<div style="text-align: justify;">1. Better teamwork</div><div style="text-align: justify;">The integrated voice chat will give those who normally do not use ventrilo or other voice connection options better communication. This will hopefully increase the quality of public games. For those who use voice chat programmes, it will make it more simple and reduce inconvenience when the voice connection drops with the need to tab out.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">2. Unique Hero graphics and voices</div><div style="text-align: justify;">Each hero is being crafted to be easily identified and distinguishable from other characters. This makes it easier for players to understand the situation and appropriate action. There will be custom voice work with entertaining lines from heroes.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">3. Better Community Experience</div><div style="text-align: justify;">Valve is going to provide an interactive platform to minimise social friction. They might include in-game rewards that encourage positive community interaction. I am really looking forward for a more integrated community platform for DotA players. By having a consistent and centralised ladder and incentives, I believe that the gameplay experience will increase.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">4. Better Experience for New Players</div><div style="text-align: justify;">DotA2 will be easier to break into for new players with (1) skill-based match-matching (giving newbies a chance to play with people on the same level), (2) interactive guides, (3) a coaching system and (4) AI bots in unranked training matches. I have not seen a coaching system in other action-RTS games. It might be useful, but it probably isn’t that important or will be commonly used. Players would probably be more interested playing with their friends as they teach them, rather than watching them play.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">5. Better Experience for Veteran Players</div><div style="text-align: justify;">With a skill-based match-making system, it would be less likely for experienced DotA players to have to endure the amateur moves of a new player. There will also be AI bots to replace disconnected players. I think that som players might prefer to be able to control the leaver or take their items than have an AI bot play for them, particularly in a high-level game. It might be better to have a voting option, so that the members of the affected team can decide if they want the AI bot. Would it increase the number of leavers? Players might encourage others to leave because they think the AI bot will be better. Leavers will feel better in leaving, since they don’t feel it has a huge impact on the game.</div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-145364869974895392.post-79726573879779437742010-10-31T13:17:00.003+07:002010-10-31T13:44:09.224+07:00Warcraft Version SwitcherThere are 2 alternatives way to replace your warcraft version: <br />
1. Using the patch the game. This method is most easy, just install the patch, instantly change your game version. But the drawback is we can not turn our game into an older version. <br />
2. Using <a href="http://www.ziddu.com/download/8410351/WarcraftVersionSwitcher.zip.html">WarCraft Version Switcher</a>. Its use is easy, just download our fairly large size, especially if it covers several versions. The good news is we can change our game versions as needed.<br />
I suggesting you to use Warcraft Version Switcher<br />
<br />
Warcraft Version Switcher Guide<br />
1. Extract the zip file from <a href="http://www.ziddu.com/download/8410351/WarcraftVersionSwitcher.zip.html">download Warcraft Version Switcher</a><br />
2. Check the extracted folder and open “Wvs.exe”<span class="long_text" id="result_box"><span style="background-color: white;" title="Kelebihannya adalah kita bisa mengganti versi game kita sesuai kebutuhan."> </span></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPB4WCE5LQzamvVuHv-xEra0_0YS5qOShF61kyllw7RATkRa1-M1gnbZgfB7XrOtqrDVQbbsHj6F9HKE5pvEmY2xE9kWS4wbvGdnJSf6ps5C4iP5Mr81RXI2JlKzPqsQ0-0O5OFh_gKYs/s1600/wvs-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="122" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPB4WCE5LQzamvVuHv-xEra0_0YS5qOShF61kyllw7RATkRa1-M1gnbZgfB7XrOtqrDVQbbsHj6F9HKE5pvEmY2xE9kWS4wbvGdnJSf6ps5C4iP5Mr81RXI2JlKzPqsQ0-0O5OFh_gKYs/s320/wvs-1.jpg" width="320" /></a></div>3. A warning message will come out, click ok.<br />
<a name='more'></a><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUZR3nc3kRy68U9p0aWVpJgK6_byGSdAYqs_vqH6Cf_B23nW5ETznnioeP72isqPR7livQKrEmQHnFyTgZ_Dji5CF_7NfBywXIBBozeM3l3pXQJbAUsj_DAh6kxBMmpFdwgc2IMGZOyIc/s1600/wvs-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUZR3nc3kRy68U9p0aWVpJgK6_byGSdAYqs_vqH6Cf_B23nW5ETznnioeP72isqPR7livQKrEmQHnFyTgZ_Dji5CF_7NfBywXIBBozeM3l3pXQJbAUsj_DAh6kxBMmpFdwgc2IMGZOyIc/s1600/wvs-2.jpg" /></a></div> 4. Set your Warcraft 3 Folder.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJVByo2yRj8gxZRV-iumx7719fHi1qJJbRPAI-5NR7H8gJBdHsrxOJQbO2tlQz-18zeZL0s8hsGWmwRXB86thuy6BfM2nvc0qz0rtw6zJszQrt7D7bk3d8Uwg1QghD6xJJPNmkike-zHo/s1600/wvs-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="77" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJVByo2yRj8gxZRV-iumx7719fHi1qJJbRPAI-5NR7H8gJBdHsrxOJQbO2tlQz-18zeZL0s8hsGWmwRXB86thuy6BfM2nvc0qz0rtw6zJszQrt7D7bk3d8Uwg1QghD6xJJPNmkike-zHo/s320/wvs-3.jpg" width="320" /></a></div> 5. The application will be closed. Open “Wvs.exe” again.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWtAuYiaL0B1dpa_yVmQlEqcYzcjb06KqYYIK8zjspJqhLsGkqUwrud1eQrEz04QVCPAKO7x5GxyDnty1GZedqBvsKib_8pSAjJk4bwODckWLt_iaLAcO9xpRASDLPBN5kAS2Eh35wdX4/s1600/wvs_4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="294" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWtAuYiaL0B1dpa_yVmQlEqcYzcjb06KqYYIK8zjspJqhLsGkqUwrud1eQrEz04QVCPAKO7x5GxyDnty1GZedqBvsKib_8pSAjJk4bwODckWLt_iaLAcO9xpRASDLPBN5kAS2Eh35wdX4/s320/wvs_4.png" width="320" /></a></div> 6. Click Switch Version Button (first button).<br />
7. Double Click the Warcraft 3 version you want to switch.<br />
8. The Warcraft 3 version will be switched.<br />
<br />
Download Link:<br />
===========<br />
<a href="http://www.ziddu.com/download/8493213/TFTVersion1.20.zip.html">Download TFT Version 1.24</a><br />
<a href="http://www.ziddu.com/download/8666367/TFTVersion1.24b.zip.html">Download TFT Version 1.24b</a><br />
<a href="http://www.ziddu.com/download/8789535/TFTVersion1.24c.zip.html">Download TFT Version 1.24c</a><!--more-->Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-145364869974895392.post-12814473911914992010-10-27T18:58:00.000+07:002010-10-27T18:58:02.412+07:00DoTA Inventory: Shortcut TrickAnother trick for the enthusiast DoTA. DoTA professional players usually wear a special mouse for gamming. because there are some shortcuts that enable them. But gamming mouse are expensive, I have to outsmart the tricks to the problem. check this one out:<br />
Alt Commands Inventory A+ Correlation<br />
—————— ——————<br />
| Q | W | | 7 | 8 |<br />
| A | S | | 4 | 5 |<br />
| Z | X | | 1 | 2 |<br />
It also can press the middle mouse button for press “2″.<br />
Alt/Ctrl Commands Inventory B+ Correlation<br />
—————– ————————<br />
| Z | X | | 7 | 8 |<br />
| C | V | | 4 | 5 |<br />
| 1 | 2 |<br />
It also can press the middle mouse button for press “2″.<br />
Benevit:<br />
1. It can disposable bottle quickly, fill HP in the fountain also faster of course<br />
2. It can escape quickly with dagger / scroll of town portal for teleport<br />
3. It also could quickly access skills from items, such as Refresher orb / Dagon / Eul Scepter, etc.<br />
<br />
Download Link:<br />
===========<br />
<a href="http://www.ziddu.com/download/8373116/InventoryA.zip.html">Inventory A+</a><br />
and<br />
<a href="http://www.ziddu.com/download/8372845/InventoryB.zip.html">Inventory B+</a>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-145364869974895392.post-49142404667355956072010-10-20T13:47:00.000+07:002010-10-20T13:47:39.658+07:00DoTA Allstar's Sound DownloadAs a lover of DoTA certainly familiar with the sound like this “first blood”, “double kill”, “triple kill”, “killing spree”, “ultra kill”, “dominating”, “rampage”, “unstopable”, Wicked sick”, “monster kill”, , “God like”, “Beyond Godlike”, etc …<br />
<br />
very nice to use these sounds to our mobile phone ringtone<br />
<br />
Download Link : <a href="http://www.ziddu.com/download/8410810/Dota-AllstarsSounds.zip.html">DoTA Allstar's Sound</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-145364869974895392.post-78669609388889326062010-10-18T16:02:00.003+07:002010-11-03T12:16:13.072+07:00DoTA Battle.net Gateway + IP AddressBattle.net is the program of DoTA that provide you to playing DoTA online together with player in another region or country. There are many server that provide b.net. In chase of that, you need fill IP address of server you choice to play DoTA online.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1gLXQXy8Y3Alq0k-ryeeAA2P6WZB-fQEX2aDeKIUHrkQ3TJhYUfhiD0QF8lLDEUqVBuhyphenhyphenQmARhd-E5RY2SqKdt0NJB5hpLtnjjnJFUXG1qQFfvL24uGSHeaaT4HUhH-SkfmxRckUVZHk/s1600/b.net.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1gLXQXy8Y3Alq0k-ryeeAA2P6WZB-fQEX2aDeKIUHrkQ3TJhYUfhiD0QF8lLDEUqVBuhyphenhyphenQmARhd-E5RY2SqKdt0NJB5hpLtnjjnJFUXG1qQFfvL24uGSHeaaT4HUhH-SkfmxRckUVZHk/s1600/b.net.jpg" /></a></div><br />
First, you must have B.net Gateway Editor. You can download it here :<br />
<a href="http://playdota2.blogspot.com/2010/10/dota-bnet-gateway-editor.html">DoTA B.net Gateway Editor for All Windows Versions</a><br />
<a href="http://playdota2.blogspot.com/2010/11/mac-bnet-gateway-editor.html">DoTA B.net Gateway Editor for Mac OS </a><br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4tmeRomTHeNX-FkmFBLR9HkyARn8LWZ4aUf-OxFZG1Xylmm6ZiA2FcnPt3zEdk4J2WsyT2ikt8GQEmId_PUmbDOOzzmDYU_8ODWvvM6fQaQGSVF_m0rC1-o1jEfg_7vD2bi1drimMEOQ/s1600/b.net+ID.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4tmeRomTHeNX-FkmFBLR9HkyARn8LWZ4aUf-OxFZG1Xylmm6ZiA2FcnPt3zEdk4J2WsyT2ikt8GQEmId_PUmbDOOzzmDYU_8ODWvvM6fQaQGSVF_m0rC1-o1jEfg_7vD2bi1drimMEOQ/s320/b.net+ID.jpg" width="320" /></a></div><br />
List of GATEWAY DoTA B.net<br />
========================== <br />
IDGS Free<br />
Name: IDGS Free<br />
Zone: 7<br />
IP address: free.indogamers.us<br />
<br />
IDGS Junior<br />
Name: IDGS Junior<br />
<a name='more'></a>Zone: 7<br />
IP address: junior.indogamers.us<br />
<br />
NUSA Reborn<br />
Name: Nusa Reborn<br />
Zone: 7<br />
IP address: dota.nusa.net.id<br />
Registration: http://dota.nusa.net.id<br />
<br />
Neo MGI<br />
Name: Neo MGI<br />
Zone: 7<br />
IP address: pvpgn.mediagamer.biz<br />
Registration: http://pvpgn.mediagamer.biz/register<br />
<br />
UFO Wave<br />
Name: UFO Wave<br />
Zone: 7<br />
IP address: pvpgndocs.berlios.de<br />
Registration: http://ufo.lintaswave.net/pvpgn<br />
<br />
Nucleus gaming<br />
Name: Nucleus gaming<br />
Zone: 7<br />
IP address: 202.43.163.98<br />
Registration: http://www.NucleusGaming.com<br />
<br />
The Blitz DotA<br />
Name: TheBlitz<br />
Zone: 7<br />
IP address: 202.58.163.204<br />
Registration: http://hervin.f-rum.com<br />
<br />
Kings Battle<br />
Name: Kings Battle<br />
Zone: 7<br />
IP address: 202.74.73.98<br />
<br />
Access Zone<br />
Name: Access Zone<br />
Zone: 7<br />
IP address: access8.net<br />
Regristation: www.accesszone.net<br />
<br />
Gokil Gamers<br />
Name: Gokil Gamers<br />
Zone: 7<br />
IP address: 202.43.164.50<br />
Regristration: http://www.gokilgamers.com<br />
<br />
Mati Aje Lo<br />
Name: Matiajelo<br />
Zone: 7<br />
IP address: dota.matiajelo.com<br />
Regristration: “Create New Account”<br />
<br />
Wiz Battle NET<br />
Name: Wiz Battle NET<br />
Zone: 7<br />
IP address: 202.134.6.45<br />
Regristation: “Create New Account”<br />
<br />
Depok PVPGN<br />
Name: Depok<br />
Zone: 7<br />
IP address: depok.servegame.com<br />
Regristration: “Create New Account”<br />
<br />
Life NiX<br />
Name: Life NiX<br />
Zone: 7<br />
IP address: Lifenix.Mine.Nu<br />
Regristration: “Create New Account”<br />
<br />
Indoplayer<br />
Name: Indoplayer<br />
Zone: 7<br />
IP address: 119.235.249.254<br />
Regristration: http://www.indoplayers.com/pvpgn<br />
<br />
Batam Gamers<br />
Name: Batam Gamers<br />
Zone: 7<br />
IP address: 222.124.136.55<br />
Regristration: http://batamgamers.my.or.id<br />
<br />
LEBAY<br />
Name : Lebay<br />
IP : 117.18.19.20<br />
Zone : 7<br />
<br />
If you have another gateway please submit in comment and I will add to the list of DoTA b.net gateway. Cheers DoTA HoLiCUnknownnoreply@blogger.com8tag:blogger.com,1999:blog-145364869974895392.post-56505017397888791462010-10-18T13:39:00.003+07:002010-10-18T16:06:33.093+07:00DoTA B.net Gateway EditorFor playing DoTA online you must have this file…<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVYNKXqgKd0drqKCXZL6cZTIBZxIzkj0-6SfT3tNeZd_j5pqy6cBwE4sP9Ce_2tx9w9WrwbomI1aJhYXiqbvtlQQsJ_9TVm3lMSY7zpVFMGIS08olr2HEnlJb8PuBWkZwYfKTqD9U1dLs/s1600/bnet_gateway_detect_server.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVYNKXqgKd0drqKCXZL6cZTIBZxIzkj0-6SfT3tNeZd_j5pqy6cBwE4sP9Ce_2tx9w9WrwbomI1aJhYXiqbvtlQQsJ_9TVm3lMSY7zpVFMGIS08olr2HEnlJb8PuBWkZwYfKTqD9U1dLs/s400/bnet_gateway_detect_server.jpg" width="400" /></a></div><br />
Easy Usage:<br />
1. <a href="http://www.ziddu.com/download/8373571/BNetEditor.zip.html">Download file here</a><br />
2. Move file to warcraft directory<br />
3. Open it<br />
4. Click add<br />
5. Fill the server name + timezone + IP address, you can find it <a href="http://playdota2.blogspot.com/2010/10/dota-battlenet-gateway-ip-address.html">here</a><br />
6. Click OK<br />
7. And than click “detect” for connection test<br />
8. Enjoy the game ^___^<br />
<br />
click here to get the <a href="http://playdota2.blogspot.com/2010/10/dota-battlenet-gateway-ip-address.html">List of GATEWAY + IP Address DoTA Battle.net</a><br />
================================================Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-145364869974895392.post-3035815324942086662010-10-18T12:55:00.003+07:002010-11-02T00:24:37.196+07:00Dota 6.69b Map | Official Map Released!<a href="http://www.ziddu.com/download/12125701/DotAv6.69b.zip.html"><span style="font-weight: bold;">Dota-Allstars 6.69b Official Map</span></a> has just released.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikaqgJVOb3RzyGcSjiKcbpRQPFO6zxmScX2RjBb7aXTW-clumdqCCdgbbuqQCuBsf7lmFkQGaScreBoQfaa6Yrw3vVsLXG4uNClS-q-hfcSrl_okUJzptcpBPuy3x47dqfO8Qh-w8g4NQ/s1600/DotA+6.69+Loadscreen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikaqgJVOb3RzyGcSjiKcbpRQPFO6zxmScX2RjBb7aXTW-clumdqCCdgbbuqQCuBsf7lmFkQGaScreBoQfaa6Yrw3vVsLXG4uNClS-q-hfcSrl_okUJzptcpBPuy3x47dqfO8Qh-w8g4NQ/s320/DotA+6.69+Loadscreen.jpg" width="320" /></a></div><br />
As usual, IceFrog is releasing the <b>b</b> version of the map which doesn't have the quest and of course also come with bug fixes from the <a href="http://playdota2.blogspot.com/2010/10/dota-669-map-i-official-map-released.html">DotA 6.69 map</a>.<br />
<br />
Download Link : <a href="http://www.ziddu.com/download/12125701/DotAv6.69b.zip.html">DoTA 6.69b Official Map </a><br />
<br />
<a href="http://www.ziddu.com/download/12125701/DotAv6.69b.zip.html">DoTA 6.69b</a> Changelogs :<br />
==================<br />
<a name='more'></a>Fixed a few bugs of <a href="http://playdota2.blogspot.com/2010/10/dota-669-map-i-official-map-released.html">DoTA 6.69 map</a><br />
<br />
Alchemist<br />
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4<br />
- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction<br />
<br />
Axe<br />
- Battle Hunger slow increased to 10%<br />
- Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds<br />
<br />
Bane Elemental<br />
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300<br />
- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)<br />
- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839)<br />
- Nightmare fixed so it properly stops enemy potions (3123839)<br />
<br />
Batrider<br />
- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy<br />
<br />
Beastmaster<br />
- Hawk's HP reduced from 100/200 to 50/100<br />
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.<br />
<br />
Bone Fletcher<br />
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP<br />
<br />
Bounty Hunter<br />
- Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25<br />
- Track cast range increased from 750/950/1150 to 900/1050/1200<br />
<br />
Broodmother<br />
- Increased XP given for killing Broodmother's Spiderlings<br />
<br />
Clockwerk<br />
- Movement speed increased from 310 to 315<br />
<br />
Crystal Maiden<br />
- Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.<br />
- Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.<br />
<br />
Dazzle<br />
- Shallow Grave now has a duration indicator for allies<br />
<br />
Dirge<br />
- Fixed over-sized click boundaries for Tombstone (306445)<br />
<br />
Doom Bringer<br />
- Base armor reduced by 2<br />
- Doom cast range reduced from 650 to 550<br />
<br />
Enchantress<br />
- Aghanim's Scepter added to Enchantress (Increases her attack and Impetus range by 150)<br />
Aghanim Upgrade Ability Code: A1WB<br />
<br />
<br />
Enigma<br />
- Eidolons HP reduced from 200/225/225/275 to 180/200/220/240<br />
<br />
Faceless Void<br />
-Strength growth increased from 1.4 to 1.6<br />
<br />
Furion<br />
- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18<br />
- Force of Nature Treants can now attack air units (275356)<br />
- Sprout code improved to reduce the chances of heroes sometimes popping out of it<br />
- Sprout targeting change from 6.67 removed<br />
- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (275356)<br />
Ability Code: A1W8<br />
Aghanim Upgraded Ability Code: A1W9<br />
<br />
<br />
Gyrocopter<br />
- Homing Missile now adds an ally only visual effect on targeted enemies<br />
- Homing Missile cast range increased by 150<br />
- Homing Missile cooldown from 20/18/16/14 to 20/17/14/11<br />
- Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19<br />
<br />
Huskar<br />
- Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12<br />
<br />
Invoker<br />
- Invoker now gains attribute points for each orb he levels<br />
+2 Intelligence for Exort<br />
+2 Agility for Wex<br />
+2 Strength for Quas<br />
<br />
<br />
Jakiro<br />
- Increased Macropyre (Aghanim's version) travel distance<br />
<br />
Juggernaut<br />
- Omnislash no longer wastes a strike by considering banished units in its search<br />
<br />
Keeper of the Light<br />
- Recall is now targetable through the minimap<br />
<br />
Lone Druid<br />
- Leash range increased to 1100<br />
- True Form movement speed from 270 to 280<br />
- The "-ms" command now shows the movement speed of your Spirit Bear as well (298418)<br />
- Spirit Bear attack point improved<br />
- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving<br />
- Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.<br />
<br />
Leoric<br />
- Hellfire Blast damage redistributed to some on impact and some dps (312517)<br />
- Scoreboard now displays Skeleton King's ultimate cooldown time<br />
- Skeleton King will be automatically selected for you after he reincarnates<br />
<br />
Leshrac<br />
- Pulse Nova AoE increased from 300/350/400 to a constant 400<br />
<br />
Lina Inverse<br />
- Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250<br />
<br />
Luna<br />
- Eclipse (Aghanim's version) target limit increased from 5 to 6<br />
- Strength growth increased from 1.75 to 1.9<br />
- Movement speed increased from 320 to 330<br />
<br />
Lycanthrope<br />
- Shapeshift duration increased from 14/15/16 to a constant 18 seconds<br />
<br />
Meepo<br />
- Strength gain increased from 1.3 to 1.6<br />
- Improved Geomancer's base damage by 5<br />
- Fixed some targeting issues with casting poof (300996)<br />
<br />
Magnataur<br />
- Skewer damage rescaled to 70/140/210/280<br />
<br />
Morphling<br />
- Adaptive Strike damage type changed from Physical to Magical (248693)<br />
- Replicate cannot target Morphling's own illusions anymore<br />
<br />
Necrolyte<br />
- Attack range reduced from 600 to 550<br />
<br />
Pandarean Brewmaster<br />
- Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds<br />
<br />
Phantom Assassin<br />
- Base Strength increased from 17 to 20<br />
- Strength growth decreased from 2.05 to 1.85<br />
- Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5<br />
<br />
Phantom Lancer<br />
- Strength growth reduced from 2.0 to 1.7<br />
<br />
Pit Lord<br />
- Dark Rift AoE increased from 375 to 450<br />
<br />
Priestess of the Moon<br />
- Leap cooldown improved from 40/35/30/20 to 30/26/22/18<br />
<br />
Queen of Pain<br />
- Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40<br />
- Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8<br />
<br />
Razor<br />
- Static Link drains damage over 8 seconds instead of 10.<br />
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28<br />
- Plasma Field cooldown from 16 to 14<br />
<br />
Sand King<br />
- Epicenter (Aghanim's version) now gives one more pulse<br />
- Fixed some lag with Epicenter<br />
- Fixed a bug with Sand Storm if you recast it very quickly while still invisible<br />
<br />
Shadow Fiend<br />
- Added a new command (-souls) to see the number of souls you have collected<br />
<br />
Slark<br />
- Decreased base Agility from 21 to 15 and increased starting damage by the same amount<br />
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160<br />
- Dark Pact cooldown reduced from 10 to 10/9/8/7<br />
<br />
Spirit Breaker<br />
- Greater Bash no longer messes up the target's command<br />
- Nether Strike mana cost from 200/250/300 to 125/150/175<br />
- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (306008)<br />
<br />
Storm Spirit<br />
- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2<br />
- Electric Vortex mana cost increased from 100 to 100/110/120/130<br />
<br />
Techies<br />
- Base damage increased by 5<br />
- Remote Mine autoselection removed<br />
- Remote Mines cast time reduced from 2 to 1.5 seconds<br />
- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (297625)<br />
Ability Code: A1WF<br />
<br />
<br />
Tinker<br />
- Laser's miss mechanic reworked.<br />
Old Miss:<br />
=========<br />
10/15/20/25% chance to miss affecting a 250 AoE for 9 seconds<br />
<br />
New Miss:<br />
=========<br />
100% chance to miss on the primary target for 2 seconds.<br />
<br />
<br />
Tiny<br />
- War Club hit count and AoE increased<br />
<br />
Terrorblade<br />
- Base Intelligence increased from 15 to 19<br />
- Fixed melee/range item to update properly for Metamorphosis transformation<br />
- Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)<br />
Ability Code: A1RI<br />
<br />
<br />
Thrall<br />
- Static Storm cooldown increased from 60 to 75<br />
<br />
Troll Warlord<br />
- Battle Trance self duration increased from 8 to 10 seconds<br />
- Fixed melee/range item to update properly for Berserker Rage transformation<br />
<br />
Vengeful Spirit<br />
- Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75<br />
<br />
Venomancer<br />
- Plague Ward's bounty increased from 3-9 to 14-17<br />
<br />
Viper<br />
- Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125<br />
<br />
Guardian Wisp<br />
- Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75<br />
- Relocate cooldown increased from 80/60/40 to 90/75/60<br />
<br />
Warlock<br />
- Increased Infernal movement speed from 320/330/340 to 320/340/360<br />
- Immolation from multiple Infernals now stack (281065)<br />
<br />
Wind Runner<br />
- Night vision reduced to that of normal heroes (1200->800)<br />
- Shackleshot's search angle reduced from 30 to 26 degrees<br />
<br />
Witch Doctor<br />
- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces<br />
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26<br />
<!--more-->Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-145364869974895392.post-58269301495373548942010-10-15T01:29:00.007+07:002010-10-31T13:45:02.590+07:00DotA 2 comming in 2011 !!!<div style="text-align: justify;">Finally, <b>DotA 2</b> is now officially announced! As the Game Informer mentioned, the game will be released next year on both PC and Mac platform.</div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnGX3AoF6RJFylBok1lZ7hzmIDn-S2GreKBPTZdu3ASn6qF5gkFWx31Qx668kbwMX2fUVu2JCMdwlO0Sn-iTCRGz92jt0x1yRpxcbfwY-TOB7w__lJsVZwvBHloa-28aObh_LjyRRXAjU/s1600/dota-2-logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="96" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnGX3AoF6RJFylBok1lZ7hzmIDn-S2GreKBPTZdu3ASn6qF5gkFWx31Qx668kbwMX2fUVu2JCMdwlO0Sn-iTCRGz92jt0x1yRpxcbfwY-TOB7w__lJsVZwvBHloa-28aObh_LjyRRXAjU/s320/dota-2-logo.jpg" width="320" /></a></div><br />
<div style="text-align: left;"></div><div class="separator" style="clear: both; text-align: center;"></div><br />
<div style="text-align: left;"></div><div class="separator" style="clear: both; text-align: justify;">Dota 2 takes its name from the Warcraft III mod Defense of the Ancients, a drastic change to that stock real-time strategy title, which pits two teams of five players against each other in highly competitive, 40-minute or longer matches. DotA has each player controlling a single hero who levels up and stockpiles gold to purchase powerful equipment and consumables. As computer-controlled armies continually spawn and rush the enemy's base, players are responsible for using their powerful heroes to turn the tide of the battle in their favor.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWp6A6Bua_VaNTQ535N5LqzFgWL-CzEUBU3c0d4EERKhiVn5nS76U4caC-3KcBXictmaT0qAO8ZNXx12ihBHSqcaei_qyPi0RcU8dTppQTeB9Qry1P8PCXogVAX4VLbYorypw5FTtLB3M/s1600/DotA-2-Bloodseeker.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWp6A6Bua_VaNTQ535N5LqzFgWL-CzEUBU3c0d4EERKhiVn5nS76U4caC-3KcBXictmaT0qAO8ZNXx12ihBHSqcaei_qyPi0RcU8dTppQTeB9Qry1P8PCXogVAX4VLbYorypw5FTtLB3M/s640/DotA-2-Bloodseeker.jpg" width="360" /></a></div><div class="separator" style="clear: both;"><br />
</div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both;"></div><div class="separator" style="clear: both; text-align: justify;">IceFrog (the current DotA map developer on Warcraft III) is hired by Valve in 2009. Since then, many people starts wondering what kind of game they are working on. And as the curtain revealed, it appears they are bringing the DotA map into a full game based on the Valve's Source engine. That's mean many of the game limitation on Warcraft III is lifted. And with that, some new features are also introduced on the DotA 2.</div><div class="separator" style="clear: both; text-align: justify;"><br />
</div><a name='more'></a><br />
<div class="separator" style="clear: both; text-align: justify;">Ventrilo is no longer needed. <span class="IL_AD" id="IL_AD5">Communication</span> is the vital factor on the teamwork and typing sometime is not an option because our hand is already full controling the hero. The DotA 2 will cover that and have an integrated voice chat feature which will allow you to communicate during game easily.</div><div class="separator" style="clear: both;"><br />
</div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXp0ETP9oSHRjhKa4uBYfeIjmsDdR45SauF38k7FqGD5HIxaNj5QpD5RRP4c8ccQwG1MIFqahmcPjcK_VsS9wNeMf0tStKJwQTgFywFoCsL9jv59bU1bBILebCQmMmA3PEdqOC4I3xzrQ/s1600/DotA-2-Lina-Inverse.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXp0ETP9oSHRjhKa4uBYfeIjmsDdR45SauF38k7FqGD5HIxaNj5QpD5RRP4c8ccQwG1MIFqahmcPjcK_VsS9wNeMf0tStKJwQTgFywFoCsL9jv59bU1bBILebCQmMmA3PEdqOC4I3xzrQ/s640/DotA-2-Lina-Inverse.jpg" width="360" /></a></div><div class="separator" style="clear: both;"><br />
</div><b>Leaver AI Replacement</b><br />
<br />
<div style="text-align: justify;">Awesome features. You will have less problem with the leaver. The disconnected players hero will be automatically taken control by an AI bots. However, don't get too excited and you decide to played it on a single-player game. </div><div style="text-align: left;"></div><div class="separator" style="clear: both;"><br />
</div><div class="separator" style="clear: both;"><b>Cool Heroes Voice</b></div><br />
<div style="text-align: justify;">The current DotA map is using the Warcraft III sound set which originally created for the Warcraft III campaign, not for DotA. The DotA 2 will have the heroes voice fit properly with the game. Amusing lines from heroes will coming out when you deny the enemy team last hits on creeps. Heroes who have related stories <span class="IL_AD" id="IL_AD2">will trade</span> quips when nearby. </div><div style="text-align: left;"></div><div class="separator" style="clear: both;"><br />
</div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNaoYr4Q2hyphenhyphenj2EAwk59wHcoAxxBP3v3AzLYyzL53hyYdDbr1X0xtXDsppuYjvEXo_uB7xYxpYlc3JW6xrAXPn3KwBLyV8OUT9kH8M3uKSiCIZKGn0jP00uofTPCMGjvU_F2PkI9YrLkE4/s1600/DotA-2-Drow-Ranger.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNaoYr4Q2hyphenhyphenj2EAwk59wHcoAxxBP3v3AzLYyzL53hyYdDbr1X0xtXDsppuYjvEXo_uB7xYxpYlc3JW6xrAXPn3KwBLyV8OUT9kH8M3uKSiCIZKGn0jP00uofTPCMGjvU_F2PkI9YrLkE4/s640/DotA-2-Drow-Ranger.jpg" width="360" /></a></div><div class="separator" style="clear: both;"><br />
</div><div class="separator" style="clear: both;"><b>Matchmaking System</b></div>Valve is using it's traditional Steamworks for the skill based matchmaking which will let you play comfortably.<br />
<div class="separator" style="clear: both;"><br />
</div><div class="separator" style="clear: both;"><b>In-Game Rewards</b></div>Valve is introducing a new system which will rewards you for participating in community forums.<br />
<br />
<b>Coaching System</b><br />
<br />
<div style="text-align: justify;">Veteran players will be able to login as a <span class="IL_AD" id="IL_AD3">coach</span> and teach the newbies. The coach can see beginner's screen and can get private <span class="IL_AD" id="IL_AD4">voice chat</span> during the game. Still no words about how the trainer and trainee will be matched. </div><div style="text-align: left;"></div><div class="separator" style="clear: both;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6bkUgemCfcs1Tfgi_qfO_wyDkULtxkix91BrhPDgPo1BO8dIxgcymGqnbwdo-KwLQ0dgY9Ol7o1__707XT5hCMDHWAm1A5qU5AD5PR1J29EDHA4bwDTPCINXY-tfqd2rAJPlIpc-wVQ4/s1600/DotA-2-Morphling.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6bkUgemCfcs1Tfgi_qfO_wyDkULtxkix91BrhPDgPo1BO8dIxgcymGqnbwdo-KwLQ0dgY9Ol7o1__707XT5hCMDHWAm1A5qU5AD5PR1J29EDHA4bwDTPCINXY-tfqd2rAJPlIpc-wVQ4/s640/DotA-2-Morphling.jpg" width="360" /></a></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both;"><br />
</div><div class="separator" style="clear: both; text-align: justify;">Valve founder and boss Gabe Newell thinks that ongoing service and value creation over a game's lifespan is the new reality of game development. "IceFrog was one of the smartest people we've ever met about doing that, and he was doing it with both hands tied behind his back, so to speak," Newell says. The company plans on approaching Dota 2 with the same dedication that won it the fanatical devotion of the Team Fortress 2 community, pushing out dozens of updates that do everything from adding new hats to fixing balance issues to introducing entire new match types for free.</div><div class="separator" style="clear: both;"></div><br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><!--more-->Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-145364869974895392.post-73323312021906220792010-10-15T00:34:00.006+07:002010-10-31T13:47:12.130+07:00DoTA 6.69 Map | Official Map Released!<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div style="text-align: left;"><a href="http://www.ziddu.com/download/12079410/DotAv6.69.zip.html"><span style="font-weight: bold;">Dota-Allstars 6.69 Official Map</span></a> finally released!<br />
Thanks to IceFrog for the new loadscreen.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"></div></div><div style="text-align: left;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikaqgJVOb3RzyGcSjiKcbpRQPFO6zxmScX2RjBb7aXTW-clumdqCCdgbbuqQCuBsf7lmFkQGaScreBoQfaa6Yrw3vVsLXG4uNClS-q-hfcSrl_okUJzptcpBPuy3x47dqfO8Qh-w8g4NQ/s1600/DotA+6.69+Loadscreen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikaqgJVOb3RzyGcSjiKcbpRQPFO6zxmScX2RjBb7aXTW-clumdqCCdgbbuqQCuBsf7lmFkQGaScreBoQfaa6Yrw3vVsLXG4uNClS-q-hfcSrl_okUJzptcpBPuy3x47dqfO8Qh-w8g4NQ/s320/DotA+6.69+Loadscreen.jpg" width="320" /></a></div><br />
<div style="text-align: left;"></div>Download Link : <a href="http://www.ziddu.com/downloadlink/12079410/DotAv6.69.zip">DoTA 6.69 Official Map</a><br />
<br />
<div style="text-align: left;"><a href="http://www.ziddu.com/download/12079410/DotAv6.69.zip.html">Dota 6.69</a> Changelogs:</div><div style="text-align: left;">=================</div><div style="text-align: left;"><div align="center"><b><span style="font-size: large;">Heroes</span></b></div><a name='more'></a><br />
Alchemist<br />
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4<br />
- Added an AoE effect indicator for the Alchemist <span class="IL_AD" id="IL_AD5">player</span> while he is charging his Unstable Concoction<br />
<br />
Axe<br />
- Battle Hunger slow increased to 10%<br />
- Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds<br />
<br />
Bane Elemental<br />
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300<br />
- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)<br />
- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839)<br />
- Nightmare fixed so it properly stops enemy potions (3123839)<br />
<br />
Batrider<br />
- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy<br />
<br />
Beastmaster<br />
- Hawk's HP reduced from 100/200 to 50/100<br />
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.<br />
<br />
Bone Fletcher<br />
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP<br />
<br />
Bounty Hunter<br />
- Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25<br />
- Track cast range increased from 750/950/1150 to 900/1050/1200<br />
<br />
Broodmother<br />
- Increased XP given for killing Broodmother's Spiderlings <br />
<br />
Clockwerk<br />
- Movement speed increased from 310 to 315<br />
<br />
Crystal Maiden<br />
- Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds. <br />
- Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.<br />
<br />
Dazzle<br />
- Shallow Grave now has a duration indicator for allies<br />
<br />
Dirge<br />
- Fixed over-sized click boundaries for <span class="IL_AD" id="IL_AD8">Tombstone</span><br />
<br />
Doom Bringer<br />
- Base armor reduced by 2<br />
- Doom cast range reduced from 650 to 550<br />
<br />
Enchantress<br />
- Aghanim's Scepter added to Enchantress (Increases her attack and Impetus range by 150)<br />
<br />
Aghanim Upgrade Ability Code: A1WB<br />
<br />
<br />
Enigma<br />
- Eidolons HP reduced from 200/225/225/275 to 180/200/220/240<br />
<br />
Faceless Void<br />
-Strength growth increased from 1.4 to 1.6<br />
<br />
Furion<br />
- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18<br />
- Force of Nature Treants can now attack air units (275356)<br />
- Sprout code improved to reduce the chances of heroes sometimes popping out of it<br />
- Sprout targeting change from 6.67 removed<br />
- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (275356)<br />
<br />
Ability Code: A1W8<br />
Aghanim Upgraded Ability Code: A1W9<br />
<br />
<br />
Gyrocopter<br />
- Homing Missile now adds an ally only visual effect on targeted enemies<br />
- Homing Missile cast range increased by 150<br />
- Homing Missile cooldown from 20/18/16/14 to 20/17/14/11<br />
- Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19<br />
<br />
Huskar<br />
- Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12<br />
<br />
Invoker<br />
- Invoker now gains attribute points for each orb he levels<br />
<br />
+2 Intelligence for Exort<br />
+2 Agility for Wex<br />
+2 Strength for Quas<br />
<br />
<br />
Jakiro<br />
- Increased Macropyre (Aghanim's version) <span class="IL_AD" id="IL_AD7">travel distance</span><br />
<br />
Juggernaut<br />
- Omnislash no longer wastes a strike by considering banished units in its search<br />
<br />
Keeper of the Light<br />
- Recall is now targetable through the minimap<br />
<br />
Lone Druid<br />
- Leash range increased to 1100<br />
- True Form movement speed from 270 to 280<br />
- The "-ms" command now shows the movement speed of your Spirit Bear as well (298418)<br />
- Spirit Bear attack point improved<br />
- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving<br />
- Casting Summon Spirit Bear while <span class="IL_AD" id="IL_AD6">the bear</span> is still alive will restore that bear's health instead of not allowing you to cast.<br />
<br />
Leoric<br />
- Hellfire Blast damage redistributed to some on impact and some dps (312517)<br />
- Scoreboard now displays Skeleton King's ultimate cooldown time<br />
- Skeleton King will be automatically selected for you after he reincarnates<br />
<br />
Leshrac<br />
- Pulse Nova AoE increased from 300/350/400 to a constant 400<br />
<br />
Lina Inverse<br />
- Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250<br />
<br />
Luna<br />
- Eclipse (Aghanim's version) target limit increased from 5 to 6<br />
- Strength growth increased from 1.75 to 1.9<br />
- Movement speed increased from 320 to 330<br />
<br />
Lycanthrope<br />
- Shapeshift duration increased from 14/15/16 to a constant 18 seconds<br />
<br />
Meepo<br />
- Strength gain increased from 1.3 to 1.6<br />
- Improved Geomancer's base damage by 5<br />
- Fixed some targeting issues with casting poof (300996)<br />
<br />
Magnataur<br />
- Skewer damage rescaled to 70/140/210/280<br />
<br />
Morphling<br />
- Adaptive Strike damage type changed from Physical to Magical (248693)<br />
- Replicate cannot target Morphling's own <span class="IL_AD" id="IL_AD10">illusions</span> anymore<br />
<br />
Necrolyte<br />
- Attack range reduced from 600 to 550<br />
<br />
Pandarean Brewmaster <br />
- Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds<br />
<br />
Phantom Assassin<br />
- Base Strength increased from 17 to 20<br />
- Strength growth decreased from 2.05 to 1.85<br />
- Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5<br />
<br />
Phantom Lancer<br />
- Strength growth reduced from 2.0 to 1.7<br />
<br />
Pit Lord<br />
- Dark Rift AoE increased from 375 to 450 <br />
<br />
Priestess of the Moon<br />
- Leap cooldown improved from 40/35/30/20 to 30/26/22/18<br />
<br />
Queen of Pain<br />
- Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40<br />
- Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8<br />
<br />
<span class="IL_AD" id="IL_AD2">Razor</span><br />
- Static Link drains damage over 8 seconds instead of 10. <br />
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28<br />
- Plasma Field cooldown from 16 to 14<br />
<br />
Sand King<br />
- Epicenter (Aghanim's version) now gives one more pulse<br />
- Fixed some lag with Epicenter<br />
- Fixed a bug with Sand Storm if you recast it very quickly while still invisible<br />
<br />
Shadow Fiend<br />
- Added a new command (-souls) to see the number of souls you have collected<br />
<br />
Slark<br />
- Decreased base Agility from 21 to 15 and increased starting damage by the same amount<br />
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160<br />
- Dark Pact cooldown reduced from 10 to 10/9/8/7<br />
<br />
Spirit Breaker<br />
- Greater Bash no longer messes up the target's command<br />
- Nether Strike mana cost from 200/250/300 to 125/150/175<br />
- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (306008)<br />
<br />
Storm Spirit<br />
- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2<br />
- Electric Vortex mana cost increased from 100 to 100/110/120/130<br />
<br />
Techies<br />
- Base damage increased by 5<br />
- Remote Mine autoselection removed<br />
- Remote Mines cast time reduced from 2 to 1.5 seconds<br />
- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (297625)<br />
<br />
Ability Code: A1WF<br />
<br />
<br />
Tinker<br />
- Laser's miss <span class="IL_AD" id="IL_AD3">mechanic</span> reworked. <br />
<br />
Old Miss:<br />
=========<br />
10/15/20/25% chance to miss affecting a 250 AoE for 9 seconds<br />
<br />
New Miss:<br />
=========<br />
100% chance to miss on the primary target for 2 seconds.<br />
<br />
<br />
Tiny <br />
- War Club hit count and AoE increased<br />
<br />
Terrorblade<br />
- Base Intelligence increased from 15 to 19<br />
- Fixed melee/range item to <span class="IL_AD" id="IL_AD12">update</span> properly for Metamorphosis transformation<br />
- Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)<br />
<br />
Ability Code: A1RI<br />
<br />
<br />
Thrall<br />
- Static Storm cooldown increased from 60 to 75<br />
<br />
Troll Warlord<br />
- Battle Trance self duration increased from 8 to 10 seconds<br />
- Fixed melee/range item to update properly for Berserker Rage transformation<br />
<br />
Vengeful Spirit<br />
- Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75<br />
<br />
Venomancer<br />
- Plague Ward's bounty increased from 3-9 to 14-17<br />
<br />
Viper<br />
- Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125<br />
<br />
Guardian Wisp<br />
- Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75<br />
- Relocate cooldown increased from 80/60/40 to 90/75/60<br />
<br />
Warlock<br />
- Increased Infernal movement speed from 320/330/340 to 320/340/360<br />
- Immolation from multiple Infernals now stack (281065)<br />
<br />
Wind Runner<br />
- Night vision reduced to that of normal heroes (1200->800)<br />
- Shackleshot's search angle reduced from 30 to 26 degrees<br />
<br />
Witch Doctor<br />
- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces<br />
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26<br />
<br />
<br />
<div align="center"><b><span style="font-size: large;">Items</span></b></div><br />
Animal Courier<br />
- Automatically upgraded to Flying Courier when you put the recipe on it (148581)<br />
<br />
Aghanim's Scepter<br />
- Now requires all three +10 attribute items instead of 2 and a 1100 gold recipe<br />
<br />
Armlet of Mordiggian<br />
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)<br />
- Recipe cost decreased from 900 to 700<br />
<br />
Boots of Speed<br />
- Movement speed from 50 to 55<br />
<br />
Bracer, Null Talisman & Wraith Band<br />
- Added +3 bonus damage to Bracer/Null/Wraith<br />
- Increased Bracer/Null/Wraith recipe costs from 175/150/125 to 190/170/150<br />
<br />
Buriza Do Kyanon<br />
- Critical strike factor from 2.4 to 2.5<br />
<br />
Clarity Potion<br />
- Double clicking on Clarity Potion causes it to be used on your hero<br />
<br />
Dagon<br />
- Now requires a Null Talisman instead of a Blades of Attack<br />
<br />
Ethereal Blade<br />
- Slow on Ether Blast increased from 30 to 45% <br />
- Cooldown on Ether Blast from 35 to 30<br />
<br />
Eul's Scepter of Divinity<br />
- Mana regeneration increased from 125% to 150% to match its components<br />
<br />
Ghost Scepter<br />
- Cooldown increased from 25 to 30<br />
- Cost increased from 1500 to 1600<br />
<br />
Eye of Skadi<br />
- No longer requires the 300 gold recipe<br />
<br />
Hand of Midas<br />
- Transmute now gives 2.5 XP when used on a unit (2744725)<br />
<br />
Healing Salve<br />
- Double clicking on Healing Salve causes it to be used on your hero<br />
<br />
Hood of Defiance<br />
- Recipe changed from 2x RoR + Cloak + Helm to 2x RoR + Cloak + RoH (297602)<br />
<br />
Magic Stick & Magic Wand<br />
- AoE for gaining charges reduced from 1600 to 1200<br />
- No longer give you charges if a spell was cast from the fog of war<br />
<br />
Manta Style<br />
- Increased recipe cost by 50 (Yasha recipe cost was reduced by 50)<br />
- Rebalanced Manta Style for melee and ranged heroes<br />
<br />
Old Manta: <br />
==========<br />
Deals 33%<br />
Takes 350%<br />
Cooldown: 50<br />
<br />
<br />
New Manta (ranged):<br />
====================<br />
Deals 28%<br />
Takes 400%<br />
Cooldown: 50<br />
<br />
<br />
New Manta (melee):<br />
====================<br />
Deals 33%<br />
Takes 350%<br />
Cooldown: 35<br />
<br />
<br />
Mjollnir<br />
- Static Charge changed from a chance on attacks to a chance on any damage<br />
- Double click now activates Static Charge on yourself<br />
<br />
Monkey King Bar<br />
- Damage increased by 8 to be equal to the total damage from its components<br />
<br />
Necronomicon<br />
- Base attack time improved on Necronomicon Warriors from 1.0 to 0.75<br />
<br />
Orb of Venom<br />
- Duration increased to 4 seconds<br />
- Price from 600 to 550<br />
<br />
Phase Boots<br />
- Readjusted bonuses:<br />
<br />
Base Movement Speed 70 -> 60<br />
Phase Burst: 12% -> 15%<br />
Phase Duration: 5 -> 4<br />
Phase Cooldown: 10 -> 8<br />
<br />
<br />
Power Treads<br />
- Attribute reduced bonus from +10 to all attributes to +8 to all attributes<br />
<br />
Ring of Basilius <br />
- Armor bonuses rebalanced. <br />
<br />
- Aura Armor decreased from +3 armor to +2 armor. <br />
- Added +1 armor for the holder. <br />
<br />
Same overall Armor for the item holder, 1 less for allies<br />
<br />
<br />
Sange<br />
- Added a 20% Attack Speed reduction to the slow on Maim<br />
- Reduced recipe cost from 750 to 700<br />
<br />
Sange and Yasha<br />
- Increased the Attack Speed reduction on Maim's slow from 15% to 30%<br />
<br />
Soul Booster<br />
- Mana regen from 10% to 50% <br />
- Health regen from 1hp to 2hp<br />
<br />
Stygian Desolator<br />
- Buff duration from 5 to 7 seconds<br />
<br />
Urn of Shadows<br />
- Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)<br />
<br />
Yasha<br />
- Reduced recipe cost from 750 to 700<br />
<br />
<div align="center"><b><span style="font-size: large;">Gameplay & Cosmetics</span></b></div><br />
* Added a <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikaqgJVOb3RzyGcSjiKcbpRQPFO6zxmScX2RjBb7aXTW-clumdqCCdgbbuqQCuBsf7lmFkQGaScreBoQfaa6Yrw3vVsLXG4uNClS-q-hfcSrl_okUJzptcpBPuy3x47dqfO8Qh-w8g4NQ/s320/DotA+6.69+Loadscreen.jpg">new loading screen</a><br />
<br />
* Rebalanced the assist Gold & XP system<br />
<br />
Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is. <br />
<br />
For XP "heroes" means the number of heroes in the area. <br />
For Gold "Assist" means the number of heroes in the area besides the killer. <br />
<br />
"Level" always means the level of the dying target<br />
<br />
6.68<br />
=====<br />
<br />
Bonus XP <br />
---------<br />
1 Hero: 15*Level + 50<br />
2 Heroes: 15*Level + 50<br />
3 Heroes: 14*Level + 50<br />
4 Heroes: 13*Level + 50<br />
5 Heroes: 12*Level + 50<br />
<br />
Bonus Gold<br />
-----------<br />
Hero Killer: 0<br />
1 Assist: 10*Level + 45 (2 heroes involved in kill)<br />
2 Assist: 9*Level + 40 (3 heroes involved in kill)<br />
3 Assist: 8*Level + 35 (4 heroes involved in kill)<br />
4 Assist: 7*Level + 30 (5 heroes involved in kill)<br />
5 Assist: 7*Level + 30 (5 heroes involved in kill but no one got last hit)<br />
<br />
<br />
6.69<br />
=====<br />
<br />
Bonus XP <br />
---------<br />
1 Hero: 20*Level + 120<br />
2 Heroes: 15*Level + 90<br />
3 Heroes: 7*Level + 30<br />
4 Heroes: 6*Level + 15<br />
5 Heroes: 5*Level + 10<br />
<br />
Bonus Gold<br />
-----------<br />
Hero Killer: 0<br />
1 Assist: 9*Level + 95 (2 heroes involved in kill)<br />
2 Assist: 8*Level + 20 (3 heroes involved in kill)<br />
3 Assist: 6*Level + 10 (4 heroes involved in kill)<br />
4 Assist: 6*Level (5 heroes involved in kill)<br />
5 Assist: 6*Level (5 heroes involved in kill but no one got last hit)<br />
<br />
Basic Information:<br />
===================<br />
This isn't changed, just overview information.<br />
<br />
Streak Ending:<br />
---------------<br />
3 Streak: 50<br />
4 Streak: 100<br />
5 Streak: 150<br />
6 Streak: 200<br />
7 Streak: 250<br />
8 Streak: 300<br />
9 Streak: 350<br />
10+ Streak: 400<br />
<br />
<br />
Death Punishment:<br />
------------------<br />
Level * 30<br />
<br />
<br />
Hero Kill Gold:<br />
----------------<br />
200 + Level * 5<br />
<br />
<br />
Hero Kill XP:<br />
--------------<br />
Split evenly in 1000 AoE<br />
Level 1: 100<br />
Level 2: 120<br />
Level 3: 160<br />
Level 4: 220<br />
Level 5-25: 100 * ( Level - 2 )<br />
Example: <br />
Level 10 = 100 * ( 10 - 2 ) = 800<br />
Level 20 = 100 * ( 20 - 2 ) = 1800<br />
<br />
<br />
<br />
6.55<br />
====<br />
<br />
Bonus XP <br />
---------<br />
1 Hero: 8*Level<br />
2 Heroes: 8*Level<br />
3 Heroes: 8*Level<br />
4 Heroes: 8*Level<br />
5 Heroes: 8*Level<br />
<br />
Bonus Gold<br />
-----------<br />
Hero Killer: 0<br />
1 Assist: 40<br />
2 Assist: 40<br />
3 Assist: 40<br />
4 Assist: 40<br />
5 Assist: 40<br />
<br />
<br />
<br />
6.64<br />
====<br />
<br />
Bonus XP <br />
---------<br />
1 Hero: 12*Level<br />
2 Heroes: 12*Level<br />
3 Heroes: 12*Level<br />
4 Heroes: 12*Level<br />
5 Heroes: 12*Level<br />
<br />
Bonus Gold<br />
-----------<br />
Hero Killer: 0<br />
1 Assist: 5*Level + 30<br />
2 Assist: 5*Level + 30<br />
3 Assist: 5*Level + 30<br />
4 Assist: 5*Level + 30<br />
5 Assist: 5*Level + 30<br />
<br />
<br />
<br />
6.65<br />
=====<br />
<br />
Bonus XP <br />
---------<br />
1 Hero: 15*Level<br />
2 Heroes: 15*Level<br />
3 Heroes: 14*Level<br />
4 Heroes: 13*Level<br />
5 Heroes: 12*Level<br />
<br />
Bonus Gold<br />
-----------<br />
Hero Killer: 0<br />
1 Assist: 10*Level + 45<br />
2 Assist: 9*Level + 40<br />
3 Assist: 8*Level + 35<br />
4 Assist: 7*Level + 30<br />
5 Assist: 7*Level + 30<br />
<br />
<br />
<br />
6.68<br />
=====<br />
<br />
Bonus XP <br />
---------<br />
1 Hero: 15*Level + 50<br />
2 Heroes: 15*Level + 50<br />
3 Heroes: 14*Level + 50<br />
4 Heroes: 13*Level + 50<br />
5 Heroes: 12*Level + 50<br />
<br />
Bonus Gold<br />
-----------<br />
Hero Killer: 0<br />
1 Assist: 10*Level + 45<br />
2 Assist: 9*Level + 40<br />
3 Assist: 8*Level + 35<br />
4 Assist: 7*Level + 30<br />
5 Assist: 7*Level + 30<br />
<br />
<br />
<br />
6.69<br />
=====<br />
<br />
Bonus XP <br />
---------<br />
1 Hero: 20*Level + 120<br />
2 Heroes: 15*Level + 90<br />
3 Heroes: 7*Level + 30<br />
4 Heroes: 6*Level + 15<br />
5 Heroes: 5*Level + 10<br />
<br />
Bonus Gold<br />
-----------<br />
Hero Killer: 0<br />
1 Assist: 9*Level + 95<br />
2 Assist: 8*Level + 20<br />
3 Assist: 6*Level + 10<br />
4 Assist: 6*Level <br />
5 Assist: 6*Level<br />
<br />
<br />
* Added a couple of new juke spots<br />
<br />
<br />
* Couriers can now carry Gem of Truesight (it loses its truesight while on courier)<br />
* Reduced Glyph cooldown from 6 minutes to 5 minutes<br />
* XP AoE increased from 1000 to 1200<br />
* Added Slark, Chaos Knight and Magnus to CM<br />
<br />
More heroes will be enabled soon. <br />
<br />
* Added a new Ancient creep camp (Thunder Lizards, has Frenzy & Slam)<br />
* Satyr's Purge no longer autocasts<br />
* Added a sound effect that notifies allies near the location you are teleporting to<br />
* Added 4 more options to -music (other6/7/8/9)<br />
* Added a new soundset for King Leoric (279632)<br />
* Added a rabbit courier<br />
* Improved Shadow Raze visual effect to match the AoE a little more<br />
* Added a new effect when you get a last hit with Necromastery on Nevermore (266930)<br />
* Lich now has his icy hands effect only when he gets Aghanim's Scepter<br />
* Sven now transforms into a red version when he casts his ultimate (Ability Code: A1WH)<br />
* Added various small doodads around the map<br />
* Changed Bristleback's model and hero icon (210183)<br />
* Added sound effect for Meepo's attack<br />
* Added sound effect for Troll Warlord's melee attack<br />
* Added Scepter visual effect for Enchantress<br />
* Various misc improvements on Phantom Lancer's model<br />
* Added -disablehelp for Bloodrage (233159)<br />
* Added a new icon for Call Down (315263)<br />
* Added a new visual effect while casting Curse of the Silent<br />
* Hand of Midas bounty text is now easier to see (258830)<br />
* Added a ground effect when the water is gushing out from Torrent (146694)<br />
* New ability icon for Spirits (296349)<br />
* Changed the illusion creation visual effect on Terrorblade's Conjure Image<br />
* Added new hero icon for Io (296349)<br />
* Added new icon for Haunt (240283)<br />
* Added new icon for Reality (240283)<br />
* Added new icon for Flaming Fists (263836)<br />
* Improved Greater Bash Icon (280720)<br />
* Improved Track Icon (280720)<br />
* Improved Amplify Damage Icon (280720)<br />
* Improved Slardar's Bash Icon (280720)<br />
* Improved Plague Wards Icon (280720)<br />
* Improved Greater Bash Icon (280720)<br />
* Improved Soul Rip Icon (280720)<br />
* Improved Grow Icon (280720)<br />
* Improved Lion Hero Icon (280720)<br />
<br />
<div align="center"><b><span style="font-size: large;">Bugs</span></b> </div><br />
* Fixed Charge of Darkness showing a dummy unit with HP bar<br />
* Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles. <br />
* Fixed visible caster units during Light Strike Array and Split Earth<br />
* Fixed converted creeps from sometimes being slowed by Enchant<br />
* Fixed Healing Ward to indicate the level to your allies instead of just for you<br />
* Fixed Roshan's interaction with Familiars<br />
* Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible<br />
* Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit (298969)<br />
* Fixed using Conjure Image while magic immune (298995)<br />
* Fixed Roshan not dispelling Urn of Shadows<br />
* Fixed some cast mechanism issues with Techie's Suicide (242147)<br />
* Fixed Liquid Fire interaction with Siege units (263667)<br />
* Fixed a rare situation where Relocate would fail to teleport you<br />
* Fixed a bug with freezing a leaver Spirit Breaker<br />
* Fixed Tango dispelling Urn of Shadows healing effect<br />
* Fixed Static Storm scoreboard cooldown being a little off<br />
* Fixed a bug with Scepter Dismember and Linken's Sphere<br />
* Fixed some AI issues with Firefly<br />
* Fixed lag on first cast of Adaptive Strike<br />
* Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard<br />
* Fixed some courier tooltips<br />
* Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit <br />
* Fixed interaction between Level 3 Rupture and Force Staff<br />
* Fixed the scourge Glyph not showing the new icon (Ability Code: A1WH)<br />
* Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity's Eclipse)<br />
* Fixed damage AoE on Waning Rift being slightly less than the silence AoE<br />
* Fixed a very minor visual glitch when attempting to buy a recipe for power treads<br />
* Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray<br />
* Fixed AoE on Strygwyr's thirst being off by 25<br />
* Fixed Sticky Napalm triggering Linken Sphere<br />
* Fixed interaction bugs with Soul Rip and Ethereal state<br />
* Fixed AoE on Song of the Siren being off by 25<br />
* Fixed a rare bug with Spirit Bear losing track of his items<br />
* Fixed some minor duration inconsistencies with God's Strength<br />
* Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return <br />
* Fixed Sticky Napalm compatibility problems with Shiva's Guard <br />
* Fixed some possible lag scenarios with Soul Catcher<br />
* Fixed a very rare cause where you could Soul Ring usage could be lethal<br />
* Courier can no longer use Ghost Scepter (to prevent some abuses)<br />
* Fixed some minor incorrect behaviors when using burning spears at very low hp<br />
* Fixed some rare damage cap issues with Dragon Slave and Sonic Wave<br />
* Fixed some minor duration inconsistencies with Insatiable Hunger<br />
* Fixed Sticky Napalm malfunctioning when cast on units in Fog of War<br />
* Fixed a fatal error possible with Skewer<br />
* Fixed a minor visual bug when Unstable Concoction explodes in midair<br />
<br />
Most of them are balances and game play improvements. Let's go play the <a href="http://www.ziddu.com/download/12079410/DotAv6.69.zip.html"><b>Dota 6.69</b></a>! </div><!--more-->Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-145364869974895392.post-74884347728118783192010-10-15T00:17:00.003+07:002010-10-18T13:27:37.264+07:00DoTA 6.68c Map | Official Map Released!<div class="separator" style="clear: both; text-align: left;"><a href="http://www.ziddu.com/download/12079411/DotAv6.68c.zip.html"><span style="font-weight: bold;">Dota-Allstars 6.68c Official Map</span></a> has just live!</div><div class="separator" style="clear: both; text-align: left;">This map fix the remaining bugs which is still exist on Dota 6.68b.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5L4RiPg7M8uIbBWHlsUv2ruXZU6A9E3hZ9TBM0YSUjeJHxfUDgXQ2Na65C0T63wEj7WOV9rO05zeyunVrq2kU7lBCEeynP64nzTrbl4VTqdmtp04HdlwmIvBYnaieZohZbZh2M5EMs4Q/s1600/defense_of_the_ancients_loading-screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5L4RiPg7M8uIbBWHlsUv2ruXZU6A9E3hZ9TBM0YSUjeJHxfUDgXQ2Na65C0T63wEj7WOV9rO05zeyunVrq2kU7lBCEeynP64nzTrbl4VTqdmtp04HdlwmIvBYnaieZohZbZh2M5EMs4Q/s400/defense_of_the_ancients_loading-screen.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div>Download Link : <a href="http://www.ziddu.com/downloadlink/12079411/DotAv6.68c.zip">DoTA 6.68c Official Map</a><br />
<br />
<a href="http://www.ziddu.com/download/12079411/DotAv6.68c.zip.html">DoTA 6.68c</a> Changelogs:<br />
================<br />
<a href="http://www.blogger.com/post-edit.g?blogID=145364869974895392&postID=7488434772811878319" name="more"></a>* Fixed a few important bugsUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-145364869974895392.post-68016668767603336032010-10-14T23:18:00.005+07:002010-10-31T13:49:00.950+07:00DoTA 6.67b AI+ Rev2d Map<a href="http://www.ziddu.com/download/11978395/DotAAllstarsv6.67bRev2dAIplus.zip.html"><span style="font-weight: bold;">Dota-Allstars 6.67b AI+ Rev2d Map</span></a> has finally released!<br />
This new map contains better AI than the previous ports. This is the upgraded version map <a href="http://www.ziddu.com/download/11978395/DotAAllstarsv6.67bRev2dAIplus.zip.html">Dota 6.67b AI+ Rev2d (CIPD)</a> which suggest you a better AI. <br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5L4RiPg7M8uIbBWHlsUv2ruXZU6A9E3hZ9TBM0YSUjeJHxfUDgXQ2Na65C0T63wEj7WOV9rO05zeyunVrq2kU7lBCEeynP64nzTrbl4VTqdmtp04HdlwmIvBYnaieZohZbZh2M5EMs4Q/s1600/defense_of_the_ancients_loading-screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5L4RiPg7M8uIbBWHlsUv2ruXZU6A9E3hZ9TBM0YSUjeJHxfUDgXQ2Na65C0T63wEj7WOV9rO05zeyunVrq2kU7lBCEeynP64nzTrbl4VTqdmtp04HdlwmIvBYnaieZohZbZh2M5EMs4Q/s400/defense_of_the_ancients_loading-screen.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"></div><br />
Download Link : <a href="http://www.ziddu.com/downloadlink/11978395/DotAAllstarsv6.67bRev2dAIplus.zip">DoTA 6.67b AI+ Rev2d Map</a><br />
<br />
<a href="http://www.ziddu.com/download/11978395/DotAAllstarsv6.67bRev2dAIplus.zip.html">6.67b Rev2d AI+</a> Changelogs<br />
===================<br />
1. Fixed when typing -csx (x is an ai number) to show AI creep stats, it showed K:Y gg_Maintimer:Z ( Y and Z are values). <br />
2. Treant Protector is now able to use Living Armor on towers, if he wants ofc (cipd)<br />
<a name='more'></a>3. Fixed the prices of some items for the AI knowledge:<br />
- Phase boots decreased from 1500 to 1400<br />
- Blades of attack decreased from 500 to 450<br />
4. AI is now able to use some more items:<br />
- Phase Boots: when running and blocked by creeps(cipd)<br />
- Shiva's Guard(cipd)<br />
- <span class="IL_AD" id="IL_AD7">Orchid</span> Malevolence<br />
- Blade Mail<br />
- Better Dagon Usage (AI will finish u with dagon more often)<br />
5. Fixed some code in Bristelback`s skills... they were bugged (there is still a bug but it is from original map).<br />
6. Added skills and items build to Kaldr, Ancient <span class="IL_AD" id="IL_AD10">Apparition</span><br />
7. Changed item numerous item builds.(tnx to the AI team)<br />
8. Changed skills builds on many heroes.(tnx to the AI team)<br />
9. AI should now be able to teleport to raxes if the third tower is dead and raxes are attacked<br />
10. AI should properly defend the lanes now whether its specific third tower is dead or not<br />
11. AI should no longer get stuck in the base after defending it(cipd)(removed that <span class="IL_AD" id="IL_AD11">by request</span>)<br />
12. Some of the AI players use 3 tier skills <span class="IL_AD" id="IL_AD12">learning system</span>: every tier for EASY, NORMAL, INSANE levels (Axe).<br />
13. Added some *basic* AI for Kaldr, Ancient Apparition(he can use now Cold Feet+Ice Vortex+Ice Blast+Chilling Touch added to his items usages)<br />
14. Changed Rylai Crestfall, Crystal Maiden behavior(cipd)<br />
15. Changed Axe`s use of BladeMail and Satanic for defence purposes<br />
16. Changed some behavior for Luna and Morphling(better using of waveform for escape). (cipd)<br />
17. Fixed modes: mc, sc and the orders from the AI UI for changing lanes (my mistake after deobfuscation)<br />
18. I think i fixed some hero swap bug after correcting some errors after Harreke`s deobfuscation. Needs testing.<br />
19. Changed the way AI choose its lanes at the beginning if there's no lane restriction. They go 2-1-2 at the start of the map. The heroes in the middle are picked up from a predefined Hero pool(cipd). <br />
20. 2 new modes (Skillbuild View): when in <span class="IL_AD" id="IL_AD8">game</span>, write -osv XX or -osven XX for looking the skills trees of the AI heroes. XX == id of the hero. <span class="IL_AD" id="IL_AD3">For ex</span>.: -osv 2, -osven 6. (cipd)<br />
21. Fixed Puck`s Dream Coil with Aghanims - it was not showing the cooldown on the scoreboard.<br />
22. Fixed an old bug with command: All Ally push Left - just an old typo left from the BMP days<br />
23. ADDED ENEMY AI COMMANDS: -osden (stay defense base) -oden (return to defense) -oaen (resume attacking)<br />
24. Fixed Nerubian Weaver`s new skill The Swarm - now he uses it on enemies<br />
25. Fixed Nerubian Assassin`s Urna swarm<br />
26. Added AI for Nerubian Assassin`s scarabs - beware mages.. if scarabs see you, be prepared for silence galore. They are very aggressive when you are in range.<br />
27. Syllabear`s bear now gets rabid effect but the thing is still bugged with random not growing stuff. Better -airepick that hero <- thats ok for Alchemist too... very bugged. 28. Added Arcane Ring to support items usage when command in chat: -aid. U must but in atleast 650 range to the owner of the ring(not tested) 29. Added *basic* AI skills usage to Tauren Chieftain.. needs more work (he doesn`t use them much ) 30. Fixed bug with AI buy outs when dead: sometimes they were buying but not respawning in base 31. Fixed bug with empty bottle and storing runes.. before they didn`t expire after 2 minutes 32. Magnataur should not initiate dagger blink without mana for at least one slam. 33. Added Skewer to the skills usage of Magnataur (didn`t test it alot... maybe it will need later fixing). Also added Skewer as escape mechanism when low HP. (not using it very good) 34. Added Scepter to Axe`s AI skills knowledge and updated his conditions level check of ultimate ability+ability with scepter.(needs testing that he is using his upgraded with scepter skill instead of unupgraded) 35. Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)(6.67c) 36. Fixed Puck`s phaseshift (there is still a bug in IceFrog`s map when in phaseshift and Mirana`s ulti, sometimes Puck is moving in phaseshift form) 37. Fixed scroll of teleport usage (new TP scroll demands Point usage instead of Target and AI couldn`t use the scrolls). Big thanx to Phaselock and i mean it VERY BIG! 38. Obsidian, Enchantress, Silencer and Bone Fletcher got better <span class="IL_AD" id="IL_AD5">management</span> of mana when using orb skills... they should last hit with orb skills (cipd) 39. Added Scepter to EarthShaker`s skill knowledge... need confirmation he uses the skill with 2 echoes instead of one. 40. Added Midnight Pulse and Demonic Conversion to Enigma`s skills usage 41. Added Warcry usage for Sven. 42. When -aid typed near Sven or Kaldr, they`ll aid u with Warcry or Chilling Touch. I may add more supporting skills when i have the time to look over skills. 43. Troll Warlord now should use Berserker Rage to switch from Range->Melle and vice versa<br />
44. AI should buy sentry wards or gem when Slark is in the enemy team<br />
45. Treant Protector now casts Nature`s Guise on him or allies. Use -aid if u need Guise or Living armor asap<br />
46. Treant Protector now uses Sentinels to stun the enemies. NOTE: AI-Normal and AI-Insane Sentinels aim only for HEROES. THIS IS NOT A BUG so do NOT report as bug. That makes Treant 300% more effective supporter.<br />
47. Made some changes which cipd posted in forum about last hitting - also i made a dynamic last hit value of creep`s HP. That needs testing.. if it`s not working good i`ll change it back.<br />
48. Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits<br />
49. When distress call AI will look for third tower and raxes to TP... now it will also look for the Left and Right 4th towers or the Throne/Tree to teleport, if raxes are dead.(not tested)<br />
50. AI Normal have 1/3 chance to pay for consumables like salves, AI Insane have 25% to pay for consumables. Easy should pay always. Also wards and gems are now free for AI. The reason i made that is... that wards and gems waste too much cash and AI just sticks without gold.<br />
51. You can -airepick many times now.<br />
52. Hakuna matata bug prolly fixed (cipd)<br />
53. Removed cipd`s defense patch by his request. Old BMP`s defense is up again.<br />
54. Added -cn mode - coolnames mode... all bots gets a "+" infront of their names.(cipd)<br />
55. Removed a bug with Medusa`s moving.<br />
56. Removed teleporting to side shops.<br />
57. Changed teleporting with boots/scrolls from target to point use.<br />
58. Added Aghanim`s scepter to the item`s build of Juggernaut.. also tried to make him use the upgraded skill.<br />
59. Balanar will use Darkness during the night... that way he prolongs it much further.<br />
60. Fixed Undying and Visage not learning all the skills. Some heroes may have that problem too.<br />
61. Minor adjustment (+50) to the extra aoe XP bounty(6.68)<br />
62. Added new enemy command: -oroshanen - send the enemy heroes to fight Roshan. If u send your allies too... they can make an orgy there <br />
63. Added item and skill builds to Slark. Also added some _basic_ AI for skill usage. Don`t expect wonders. I`m not done with him.<br />
64. Naix - <span class="IL_AD" id="IL_AD4">Casting</span> Open Wounds no longer loses attack focus + <span class="IL_AD" id="IL_AD2">memory leak</span> fixed (6.68)<br />
65. New ingame command added: -rn BotNewName .... where should be: Blue -> 1, Teal -> 2, Purple -> 3, Yellow -> 4, Orange -> 5 | Pink -> 7, Grey -> 8, <span class="IL_AD" id="IL_AD9">Light Blue</span> -> 9, <span class="IL_AD" id="IL_AD6">Dark Green</span> -> 10, Brown -> 11. Names must be max 19 chars long. They also get their "+" infront. Should not be like any other name in the game. And you have 10 renames per game.(tnx to GetTriggerUnit-)<br />
66. Decided to release an AI+ version with the CIPD`s Defence patch. Which is better... i don`t know... hence the both versions.<br />
<br />
Known problems:<br />
=============<br />
<br />
1. Crashes still going on. Maybe it is a skill or memory leak... we couldn`t track it... it`s just too random.<br />
2. AI will use skills if Alchemist uses Concoction in their range<br />
3. Kaldr`s Ice Blast is causing AI to use skills on the dummy unit.<br />
4. Until level 11... AI will try to TP from fountain area... but sometimes will fail and they`ll buy another one... and sometimes they`ll have 2 slots with TPs. They`ll probably clear it the next time visiting fountain. That bug will be addressed for the next release.<br />
5. There are still thousands of little incomplete and causing problems things... but that`s for now... until someone makes new AI framework from scratch!<br />
<br />
List of Incomplete Ai:<br />
Razor,Slark(basic AI),Admiral,Clockwerk,Invoker,Visage.<br />
Here's also a list of Heroes that Ai uses and its worth making them to -airepick:<br />
Alchemist,Spiritbreaker,Bristleback,Lycanthrope,Un dying,Lone Druid,Templar Assassin,Soul Keeper,Storm Spirit,Windrunner,Batrider,Tinker,Techies.<br />
<br />
Download links: <a href="http://www.ziddu.com/download/11978395/DotAAllstarsv6.67bRev2dAIplus.zip.html">Download Map DoTA 6.67b Rev2d+</a><!--more-->Unknownnoreply@blogger.com1